
DO NOT FEED
This game is from ldjam.com, which is currently unavailable.
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DO NOT FEED is my unfinished:cry: Ludum Dare Jam 40 entry.
:arrow_right: Itch.io DO NOT FEED, HTML 5 (WEB)
CONTROLS: LeftArrow/RightArrow or A/D.
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The game is more like a barely interactive screensaver. You are a dog, scaring off pigeons, but you will ultimately not be able to keem them away from eating and taking over the world because nobody read the DO NOT FEED sign. :sweat_smile:
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Post Mortem (Tuesday, 13:00 UTC+01:00)
I was pretty hyped for the Jam and set an alarm clock on Friday for the early Saturday. Jam start and theme relevation was at 03:00 local time. I went back to sleep and wanted to start working after a normal Saturday breakfast (around 10:00). But i was very uninspired by the theme and unmotivated that day which ended up skipping the whole Saturday. At around 14:00 on Sunday i finally started coding something for ~6 hours (with breaks). Went into trouble with the pigeon behaviour system and called it a day. At around 15:00 on Monday i had put in another hour and was in a situation which would have been nice if was 15:00 on Sunday instead of Monday. Bummer! Skipped Monday afternoon and rushed to "finish" the game by cutting features (like art, ...) from 21:00 to 02:00 and submitted it as unfinished. (Small post-jam-fix on Tuesday: dog hitbox did not register hits.)
TL;DR I was uninspired and unmotivated and did not invest nearly enough time. But i'm glad i did not drop out completely.
_______________________
_______________________
DO NOT FEED is my unfinished:cry: Ludum Dare Jam 40 entry.
:arrow_right: Itch.io DO NOT FEED, HTML 5 (WEB)
CONTROLS: LeftArrow/RightArrow or A/D.
_______________________
The game is more like a barely interactive screensaver. You are a dog, scaring off pigeons, but you will ultimately not be able to keem them away from eating and taking over the world because nobody read the DO NOT FEED sign. :sweat_smile:
_______________________
Post Mortem (Tuesday, 13:00 UTC+01:00)
I was pretty hyped for the Jam and set an alarm clock on Friday for the early Saturday. Jam start and theme relevation was at 03:00 local time. I went back to sleep and wanted to start working after a normal Saturday breakfast (around 10:00). But i was very uninspired by the theme and unmotivated that day which ended up skipping the whole Saturday. At around 14:00 on Sunday i finally started coding something for ~6 hours (with breaks). Went into trouble with the pigeon behaviour system and called it a day. At around 15:00 on Monday i had put in another hour and was in a situation which would have been nice if was 15:00 on Sunday instead of Monday. Bummer! Skipped Monday afternoon and rushed to "finish" the game by cutting features (like art, ...) from 21:00 to 02:00 and submitted it as unfinished. (Small post-jam-fix on Tuesday: dog hitbox did not register hits.)
TL;DR I was uninspired and unmotivated and did not invest nearly enough time. But i'm glad i did not drop out completely.
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