Drunk cowboy

by okk
Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★2.78
Theme★★★★★★★★★★3.44
Graphics★★★★★★★★★★3.06
Humor★★★★★★★★★★2.79
Mood★★★★★★★★★★2.85
Top-down shooter about drinking cowboy, that came at the city and want to set order here.

48 hours, 1 guy. Here is just code and a little art. No sound effects, except for shoot sound, that I take from internet.

Instruments: unity, visual studio, photoshop.

---

Update 17.12.2017. Have game main goal and a little story at the beginning. Bullets not longer shoot through everything, only through fences. Added characters death animation.

ps. sorry for my english :sweat_smile:

screenshot
Tags: #2d
Genres: shooter
Tools: Unity

Comments20

JossComposer5 Dec 2017, 11:45
Haha it was fun, I'm impressed you did that all by yourself !! The moves while drunk are really weird though >
kbjwes77
kbjwes775 Dec 2017, 12:10
Very difficult to aim and move when you're hitting the bottle too hard! Could have been a little less twitchy in my opinion. Relatively little game polish, but that's forgiven because the time constraints. Liked the idea though!
okk
okkauthor5 Dec 2017, 12:42
@kbjwes77 I'll try to make post-ludum build to make more smooth difficulty growth. Thank you for your feedback.
okk
okkauthor5 Dec 2017, 12:44
@josscomposer Thank you =) I'll definitively check out your game!
kbjwes77
kbjwes775 Dec 2017, 12:55
@okk Great! I'll be more than happy to try it out!
Royale With Steez5 Dec 2017, 18:04
I enjoyed this as a top down shooter, and good job getting a good amount of polish to the finished product.
Adding some foot movement would help indicate direction a bit better when moving in my opinion, but doing this by yourself in 48 hours is pretty impressive. Hope to see more from you next game jam!
IllaBom
IllaBom5 Dec 2017, 18:06
Enemies spawn in the same place every time. The movement is a little too jittery, and the bullets go right through the buildings. I suggest putting colliders on everything and tagging them or using the layer collision matrix in unity. Also maybe add screen effects as the player becomes more drunk.

Over All Very good job though I really like the simple hand drawn look of the graphics. Very unique and adds to the western feeling. Great Job!
cenullum
cenullum5 Dec 2017, 18:33
Dude you should add compass to find enemy if main goal is kill them. Actually I dont find other gun if there are. And how it is unity web game fluently ? did you do something for that? my games laggy in web
Game_Coder28
Game_Coder285 Dec 2017, 18:53
Nice Game, But The Enemy Should Move
okk
okkauthor5 Dec 2017, 19:25
@cenullum sorry, but there is no real goal for the game, I didn't add it yet. And other weapon types isn't there. But I plan to make it.

About web, I didn't do anything. What version of Unity do you use? I had lags in older versions of Unity, but now in 2017.2 everythings seems good.
okk
okkauthor5 Dec 2017, 19:26
@game-coder28 Thank you. I will make them move, but it will be post-ludum build.
okk
okkauthor5 Dec 2017, 19:29
@illabom yea, I will fix bullets a little, but not today)
screen effects is a great idea, I certainly should add them.
rplnt
rplnt17 Dec 2017, 23:25
That was really well made. The controls when drunk, while annoying as they should be, felt quite good. I really liked the kill animation on my enemies. Too bad the level was so short and the balance was more on the easy side. But as I said, played good, and nice take on the idea :)
bbaf
bbaf18 Dec 2017, 12:16
Quite fast game :upside_down:
okk
okkauthor18 Dec 2017, 15:39
@bbaf. Sorry about that) Stories, level-design..I'm learning it step by step.
hypp
hypp18 Dec 2017, 20:16
Quite nice! It got really hard to control the cowboy after a few drinks.
Dioinecail
Dioinecail19 Dec 2017, 14:32
I hit a solid 5 on the theme because it truly sinergizes with the theme. I had a smile on my face because it felt funny to shoot as a drunk cowboy :)

Yeah i agree that the level is too short, but it's still enough to judge the skill level. In my opinion a few drunk jokes could fit there to balance it out in it's shortness :)
nekoballs
nekoballs19 Dec 2017, 14:49
Great take on the theme!
Tim Eriksen
Tim Eriksen19 Dec 2017, 17:13
Nice game! It played very nice and the random stumbling as you drank more did actually make the game more challenging without making the experience frustrating, well done! I felt the game was a bit easy and it could have used some music and more sound effects. All in all i job well done :)
niterich
niterich20 Dec 2017, 00:20
I think this was a really solid game. A bit short, but excels in using the jam's theme. I don't have much more to say about it, except that I think the beer bottle should be easier to see. On the itch link, they were almost invisible.

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