That fixed it for me :thumbsup: I can't seem to outrun the boulder though. Even if I avoid other loot and get the big gold nugget first I can't get away. Not sure if it's a bug or if I'm missing something.
Ok, it works now! Finally get to play the game! The art really shines in motion and create a unique blend with the music.
Managed to get all 4 endings (nice art!), so I guess you can't outrun the boulder... so don't be greedy! Getting every other piece was a little tricky, thanks to the weight/jump mechanic, but not too difficult.
I would probably slow the animations a bit, little fella is moving his legs too much, otherwise it's fine short minigame.
The first time I ran into the boulder I laughed. The art is very cute and enjoyable. The music is a bit repetitive, but I try not to hold that against compo entries. I feel there's a way to get (what I assume to be) ending 1 and was attempting some Indiana-Jones esque swaperoo, but it didn't seem like that was the key. Very fun to play, regardless!
Overall it's a pretty neat game. Although you could have put a little more effort into sfx and such. Small things like that can greatly improve the game feel! Keep it up :)
Nice little game. Love the different ending screens (deaths included). The music is also really cool, if a tiny bit repetitive, but I'll consider the time limit here ;) Though the principle is simple, exploring different endings keot me engaged. Well done!
Aw, that last treasure was quite a tease, but I guess you can never out-run the boulder. It's pretty cute, and I appreciate the loose collision detection keeping my character from dying too quickly. Not exactly a fan that the central game conceit is just dodging enemies while handling with the negatives of lifting all the items. I dunno, I guess that experience is just not for me. The experience just feels like a one-off narrative and that's it.
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The art looks good though!
Managed to get all 4 endings (nice art!), so I guess you can't outrun the boulder... so don't be greedy! Getting every other piece was a little tricky, thanks to the weight/jump mechanic, but not too difficult.
I would probably slow the animations a bit, little fella is moving his legs too much, otherwise it's fine short minigame.
Enjoyed playing it!
Too sad that it is not allowed to use the Indy Theme ;-)
I found a bug: controls stop working if your Caps Lock key is activated.
Keep it up :)