My game is called Elemental Balance. There are three elements, Water, Fire, and Earth which you need to keep from destroying each other. To do this you collect orbs of each type and deliver them to the corresponding shrines. However, you can only hold so many orbs of a type before being overcharged by that element and taking damage over time. The more orbs you hold over the limit, the worse it is!
Controls: W,A,S,D keys or Arrow Keys, or Controller D-Pad / Control stick. (Note: If your controller doesn't respond to the very first d-pad press, don't worry it should work after that one. Need to get around to addressing that).
Tools: - C++ with Visual Studio 2015 - SDL (http://libsdl.org/download-2.0.php) - Audacity to record + free piano app on my phone to produce sounds
Team: - Myself: Coding, audio, game content - My lovely wife: All the art (she was only available for a few hours this weekend)
There's so much more I'd love to do, and will keep poking away at this project now that the pressure of time is no longer hovering over. This was my first game jam ever and I really enjoyed it and learned A LOT in the process. I will be definitely be back.
Thanks for checking out my submission and I hope you enjoy!
Really cool game! I was a bit confused at first but the tutorial really helped me understand the different ways to solve puzzles. Only complaint was it was a bit short, but as a game it was executed very well, I had fun.
Something surprisingly original, if a bit bland. Graphics are very minimalist but serve their purpose, game is extremely short however, and the gameplay mecahnics feel very shallow. Theme is also followed loosely. However as a whole I can say it is pretty fun while it lasted.
Thank you guys so much for taking the time to play my game and leave feedback. I had a lot of fun making it, and it was my first jam so I learned so much. I plan to keep working on this game and adding more levels and lots more polish. Any updates I do will go up on Github. :)
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Otherwise the idea is nice, had fun!