Ethereal

Ethereal

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.61
fun: 3.56
innovation: 3.70
theme: 3.87
graphics: 3.09
audio: 3.17
humor: 2.83
mood: 3.89
\

Ethereal is a game where the more light there is, the worse it gets. You play as a poor soul lost in a dark maze, trying to find his way out whilst avoiding ghouls.

Navigate by increasing the intensity of your light, but beware of light-sensitive enemies. If you retract fast enough, you might just get away.

Important!

I know that often times when rating LD games people will only play for a minute or two, which I completely understand. I included a handy "skip level button" (P), and if you aren't going to play all the way through, here is my recommended level path that I think is the most fun/best represents the game:

Level 0 --> Level 1 --> Level 4 --> Level 5 --> Level 6 --> Level 7 --> Level 9 --> Level 10 --> Level 14 --> Level 16

The bolded levels introduce key concepts to you, so you probably want to play those!

Controls:

Move with WASD
Increase/Decrease Light Intensity with Mouse Scroll Wheel (or M and N respectively on a laptop)

Note:
Music is off by default, as I felt it made the atmosphere more tense, but there is an option to turn it on.

If you're stuck on a particularly hard level, press P to skip it.

You may want to turn the sound down a little in the Volume Mixer, sounds are a little loud (especially the scream).

Resources Used:
- C++
- SFML
- Visual Studio 2017
- Photoshop
- Gimp (because my Photoshop license ran out mid-jam)
- FL Studio
- Audacity

I usually make my Ludum Dare games with Unity, but this time I opted for C++ and SFML as a new challenge. I'm really happy with the amount of content I got packed in here while still programming my own collisions and lights and stuff like that. I hope you have fun playing!

Bonus:

WOO -- https://streamable.com/r45qr
Found a bug?
Tell us on Discord