
Ethereal
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Ethereal is a game where the more light there is, the worse it gets. You play as a poor soul lost in a dark maze, trying to find his way out whilst avoiding ghouls.
Navigate by increasing the intensity of your light, but beware of light-sensitive enemies. If you retract fast enough, you might just get away.
Important!
I know that often times when rating LD games people will only play for a minute or two, which I completely understand. I included a handy "skip level button" (P), and if you aren't going to play all the way through, here is my recommended level path that I think is the most fun/best represents the game:
Level 0 --> Level 1 --> Level 4 --> Level 5 --> Level 6 --> Level 7 --> Level 9 --> Level 10 --> Level 14 --> Level 16
The bolded levels introduce key concepts to you, so you probably want to play those!
Controls:
Move with WASD
Increase/Decrease Light Intensity with Mouse Scroll Wheel (or M and N respectively on a laptop)
Note:
Music is off by default, as I felt it made the atmosphere more tense, but there is an option to turn it on.
If you're stuck on a particularly hard level, press P to skip it.
You may want to turn the sound down a little in the Volume Mixer, sounds are a little loud (especially the scream).
Resources Used:
- C++
- SFML
- Visual Studio 2017
- Photoshop
- Gimp (because my Photoshop license ran out mid-jam)
- FL Studio
- Audacity
I usually make my Ludum Dare games with Unity, but this time I opted for C++ and SFML as a new challenge. I'm really happy with the amount of content I got packed in here while still programming my own collisions and lights and stuff like that. I hope you have fun playing!
Bonus:
WOO -- https://streamable.com/r45qr
Ethereal is a game where the more light there is, the worse it gets. You play as a poor soul lost in a dark maze, trying to find his way out whilst avoiding ghouls.
Navigate by increasing the intensity of your light, but beware of light-sensitive enemies. If you retract fast enough, you might just get away.
Important!
I know that often times when rating LD games people will only play for a minute or two, which I completely understand. I included a handy "skip level button" (P), and if you aren't going to play all the way through, here is my recommended level path that I think is the most fun/best represents the game:
Level 0 --> Level 1 --> Level 4 --> Level 5 --> Level 6 --> Level 7 --> Level 9 --> Level 10 --> Level 14 --> Level 16
The bolded levels introduce key concepts to you, so you probably want to play those!
Controls:
Move with WASD
Increase/Decrease Light Intensity with Mouse Scroll Wheel (or M and N respectively on a laptop)
Note:
Music is off by default, as I felt it made the atmosphere more tense, but there is an option to turn it on.
If you're stuck on a particularly hard level, press P to skip it.
You may want to turn the sound down a little in the Volume Mixer, sounds are a little loud (especially the scream).
Resources Used:
- C++
- SFML
- Visual Studio 2017
- Photoshop
- Gimp (because my Photoshop license ran out mid-jam)
- FL Studio
- Audacity
I usually make my Ludum Dare games with Unity, but this time I opted for C++ and SFML as a new challenge. I'm really happy with the amount of content I got packed in here while still programming my own collisions and lights and stuff like that. I hope you have fun playing!
Bonus:
WOO -- https://streamable.com/r45qr