You are being chased by monsters that are attracted to light. If your torch is off you cannot see but the monsters wont move. The brighter the torch, the more you see but the faster the monsters move. You need to kill the monsters and survive for the longest. The more light you have, the harder it gets.
Controls:
Movement - WASD
Torch On/off - Right mouse button
Torch brightness - Scroll wheel
Shoot - right mouse button
This is my first 3D game so there are a lot of bugs. Any advice would be appreciated.
The idea is original and I like it! However, the graphics aren't really good and even with the full light on, I found the game to be pretty easy. A gun, a bullet, an energy ball, something would have been nice to see that we actually kill the monsters.
That being said, you managed to make the deadline, so congrats and keep on working! :)
I liked the core concept a lot! The need to see weighted against the danger it posed is a good implementation of the theme. I wish you had more time for polish, such as adding sound effects and some sort of actual weapon to show what you're killing the monsters with other than playing what seems to be sudden death hide-and-go-seek, but for a compo game, this is great work!
A gun, a bullet, an energy ball, something would have been nice to see that we actually kill the monsters.
That being said, you managed to make the deadline, so congrats and keep on working! :)