
Forgotten Machines
This game is from ldjam.com, which is currently unavailable.
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In a world, where humans are long gone, nowadays inhabited by machines, you strive for survival. As one of the last remaining autonomous mechs you have to try and collect the valuable energy sources and fight off the enemies that try to break you for their own survival!
Collecting energy sources may grant you better abilities ...and more enemies coming after you! And the more you have, the worse it is!
Controls: Mouse + WASD
Everything except the music is made by me in 3 days, Blender/Aseprite for graphics, Unity as game engine. Wanted to try a pixelart/3D model hybrid artstyle like this for quite some time and I'm pretty happy how it turned out. :)
Music by http://ericskiff.com/music/
And of course very happy about my first Ludum Dare, been planning on taking part for years now :D
Update:
I kept developing on the project and tried to fix most of the stuff mentioned in feedback, thanks again. There's also some stuff left I wanted to originally implement but ran out of time, so pay close attention to the github repo which I will keep updating! :)
Here's a link to the current version: https://www.dropbox.com/s/5nvgsxdzu9byi11/LD40_ForgottenMachines_UpdatedVersion.zip?dl=0
ChangeLog since Jam:
* Make enemies stronger (higher shot rate and more health) over time
* Upgrades are not as common now, by far not every enemy spawns one
* Lower default volume to 0.4
* Added text popup to pickups, so player knows which upgrade she got
* Recreate CanvasHealth prefab, versiontxt
Collecting energy sources may grant you better abilities ...and more enemies coming after you! And the more you have, the worse it is!
Controls: Mouse + WASD
Everything except the music is made by me in 3 days, Blender/Aseprite for graphics, Unity as game engine. Wanted to try a pixelart/3D model hybrid artstyle like this for quite some time and I'm pretty happy how it turned out. :)
Music by http://ericskiff.com/music/
And of course very happy about my first Ludum Dare, been planning on taking part for years now :D
Update:
I kept developing on the project and tried to fix most of the stuff mentioned in feedback, thanks again. There's also some stuff left I wanted to originally implement but ran out of time, so pay close attention to the github repo which I will keep updating! :)
Here's a link to the current version: https://www.dropbox.com/s/5nvgsxdzu9byi11/LD40_ForgottenMachines_UpdatedVersion.zip?dl=0
ChangeLog since Jam:
* Make enemies stronger (higher shot rate and more health) over time
* Upgrades are not as common now, by far not every enemy spawns one
* Lower default volume to 0.4
* Added text popup to pickups, so player knows which upgrade she got
* Recreate CanvasHealth prefab, versiontxt