First time I tried to play the timer ran out before I understood that I need to click on the "waiting for call" buttons to see the number I have to press. Pretty fun once I understood how to play.
Interesting take on the theme. A tutorial or some quick explanation of the mechanics would make the game-play a bit better on the first game-play, as I wasn't quite sure as to what to do, and just let the timer time out after spamming the add friends button. But as soon as that was out of the way, it was pretty clear and self explanatory as to what to do. Great idea, and congratulations on submitting your first game jam! :ok_hand:
Neat idea and fits the theme well! I especially liked how cluttered the screen gets with all the message windows. It would have been nice to have a meter for the time remaining.
Interesting idea! At first I thought I was calling the friends, since I had to make a call everytime I added a friend. After I got it, I thought I also had to click the right answers on the texts in order to keep the friends, but as far as I understand, it doesn't make a difference(?)
I thought the concept was quite good and nicely implemented in the interface. The sounds provide some good feedback, and the music fits nicely. In my first attempt I got 19 friends.
Comments13
Simple, but effective gameplay.
Short, sweet, and to the point. Nicely done!
When messages are stacking, it can get to some graphical artifacts.
I thought the concept was quite good and nicely implemented in the interface. The sounds provide some good feedback, and the music fits nicely. In my first attempt I got 19 friends.