
Fuga
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Pronounced "FOOGA"
This game was made by me and a friend, it was a bit ambitious by our standards so there are definitely some gaps and missing features. It was made in the Scala programming language using an OpenGL/OpenAL/Box2D based engine that I created. None of the music was made by us.
We didn't have time to implement a proper tutorial and there are some mechanics that you need to be aware of so I encourage you to take a look at the tutorial I will put in the next paragraph.
You start off on a ship, clicking the chest opens a shop and clicking the control panel takes you to a stretch of land you can walk down. Walking into the cave opens a playable level. 3 enemies will spawn here. Left click shoots a green bullet that bounces. It will deal more knockback and more damage the faster it is going. Right click shoots a blue bullet, this bullet does no damage but deals heaps of knockback. You can knock yourself around with bullets or even knock bullets with bullets to add to their speed or change their direction. Space bar switches the direction of all bullets. Walking through the right door moves you to a new room and adds to your loot. Walking through the left door moves you back to the previous room. The health of the enemies is
determined by the amount of loot you have, I.E the more loot you get, the harder it is. Enemies will try to touch you, if they do you will lose a life. If you lose 10 lives, you lose all the loot you got from that level and 10% of your other unused loot.
You will need Java to play the game.
This game was made by me and a friend, it was a bit ambitious by our standards so there are definitely some gaps and missing features. It was made in the Scala programming language using an OpenGL/OpenAL/Box2D based engine that I created. None of the music was made by us.
We didn't have time to implement a proper tutorial and there are some mechanics that you need to be aware of so I encourage you to take a look at the tutorial I will put in the next paragraph.
You start off on a ship, clicking the chest opens a shop and clicking the control panel takes you to a stretch of land you can walk down. Walking into the cave opens a playable level. 3 enemies will spawn here. Left click shoots a green bullet that bounces. It will deal more knockback and more damage the faster it is going. Right click shoots a blue bullet, this bullet does no damage but deals heaps of knockback. You can knock yourself around with bullets or even knock bullets with bullets to add to their speed or change their direction. Space bar switches the direction of all bullets. Walking through the right door moves you to a new room and adds to your loot. Walking through the left door moves you back to the previous room. The health of the enemies is
determined by the amount of loot you have, I.E the more loot you get, the harder it is. Enemies will try to touch you, if they do you will lose a life. If you lose 10 lives, you lose all the loot you got from that level and 10% of your other unused loot.
You will need Java to play the game.