Great graphics and audio! I love how the instructions are part of the world. I love the smooth movement. Great idea.
Suggestions
- Maybe change the animation for winning the level to something different. At first I thought it meant that I lost - maybe something like simply moving upwards out of the view - The losing screen text isn't that easily legible. I suggest changing the font. Also, is the game over text supposed to say, "new exception"?
Wow wow wow, really awesome entry here! The feeling (art + music + game speed + ...) is outstanding! The puzzles were on point too (although not quite in ascending difficulty order).
A few bugs (like on the level with the destructured floor you can touch the goal briefly by jumping from the bottom), but nothing really important. The isometric perspective + weird control directions makes it hard to see where we're going, but that's almost part of the fun.
Looks great and fits the theme! I didn't like the controls but that could just be me - they felt floaty and the isometric grid movement didn't help. Also restart needs to be faster since it happens a lot :)
This is a very elegant and smart way of using the theme and the music is great. I think I am going to bookmark it and come back later and play it again. Kudos!
Sometimes, while jumping, I find it difficult to know where I am and end up getting too short or too wide. Maybe casting a shadow down would help.
Amazing, love puzzle, this one gets quickly to the point with its minimalistic style. Would probably change the unity standard shader even just a little, and maybe play a little more with the controls. As they are now they take quite a while to get used to with how the camera is set up.
Very cool game, really enjoyed playing it and audio really fits in, which makes the *mood* great.
Thanks for letting me play this on stream. well presented and good mood to the game. The theme match seemed obvious - the way more you collect the bigger you get - however I think you executed it well as it dynamically changes the game. I did find the controls a little off, the wasd on isometric along with the jump floating quite a lot. Great work.
Cool little game. Very intuitive. The art was nice and the sounds were enjoyable. I've never been a fan of WASD on isometric games, but that's more of a personal preference thing. It would have been nice to have a shadow under the player to help judge jumps better and help with the depth perception. With some polish and some more levels, I could definitely see this being on Steam for a few dollars.
This is amazing, looks and feel polished. Somewhat reminiscent of Edge. You are very good at communicating mechanics, it was quite easy to grasp. Nicely done.
Comments17
Suggestions
- Maybe change the animation for winning the level to something different. At first I thought it meant that I lost - maybe something like simply moving upwards out of the view- The losing screen text isn't that easily legible. I suggest changing the font. Also, is the game over text supposed to say, "new exception"?
Overall, great game!
A few bugs (like on the level with the destructured floor you can touch the goal briefly by jumping from the bottom), but nothing really important. The isometric perspective + weird control directions makes it hard to see where we're going, but that's almost part of the fun.
Don't need rice, 10/10
Sometimes, while jumping, I find it difficult to know where I am and end up getting too short or too wide. Maybe casting a shadow down would help.
Very cool game, really enjoyed playing it and audio really fits in, which makes the *mood* great.