You just woke up at Gina's Bed & Breakfast in time to eat. You realize that you are starting to gain weight, and decide to take a morning stroll to burn calories. You can't take it much longer after being forced to eat burgers, and you don't know if you will continue to live.
How to play
Explore on your mission to eat healthier. Use the arrow keys (or WASD) on a computer or swipe on a mobile device to move around the room. Follow the storyline within the gameplay to complete the game.
Inspiration
Theme: The idea came to my mind instantly: the more unhealthy food you eat, the worse it is. This was a simple idea and I thought it would be easy to make.
Game: I was inspired to make this game based off of a terrible experience on a family vacation. My family was going to stay at a motel on one of the nights. It was terribly unorganized (keeping track of rooms was done on paper), so both of our rooms were occupied, leaving us with two other rooms. One of the rooms didn't lock, and the other room had someone's stuff in it. The cook quit that morning, leaving another person to cook meals, who happened to be only able to cook burgers (even for breakfast).
I wasn't sure what to expect at first, but I must admit the dialogue was pretty hilarious! You should share on Twitter so more people get to experience it too :)
I like the different perspective switches. There was a lot of pushing the right key, and I was wondering why the character wouldn't just walk past the hamburgers instead of eating everything he comes across.
@lks1990, the excessive pushing of the keys is meant to happen. It fits the theme: the more calories you gain, the more tired you get, the more stopping and catching breath you do. The forcing of eating burgers was so it could keep the dialog showing and the reason for eating every time was that he kept getting exhausted.
If you think about it, the story is pretty dark... The poor guy is stuck in a time loop, eating unhealthy and disgusting burgers for the rest of his life... But I'd eat burgers for breakfast!
What a clever art style and the game is really funny! I started laughing at the "ending", but I don't want to spoil anything for anybody. At the beginning the visuals seemed a bit confusing but by the end they seem intuitive and have really grown on me, great game!
I have noticed from other people I have shown the game to, one also said that the first room was a bit confusing. I might improve the upstairs room to solve these problems.
Also, thanks everyone for commenting great things!
Well ... it definitely fits the theme. :hamburger:
It is an interesting idea to give the player a similar miserable experience to the character. Every time I approached a hamburger I wanted to go around so I wouldn't get stopped by text again.
Ha, I liked the ending. I'm not going to rate; I'm actually surprised that's an option. I thought only compo people could rate other compo people. So, I'm not rating because as a jammer (not compoer) I don't feel qualified to rate.
One good point for using bitsy ! Surprisingly, the dialogs did not work that well for me... Event if I've got the idea, I felt that it was not evolving that much, and that it was lacking progression. The various scenes work well for me though.
A very creative approach on the theme! The dialog was funny and I liked the text effects in it. Although the game aimed to make me think about my diet, it kind of made me crave burgers now :D
One criticism: As I was spamming the arrow keys to move, I couldn't stop myself in time to read the dialog and accidentally dismissed it too early. Very good for a game jam though!
@cameronjsamuels no worries, I'm not a nitpicker when it comes to rating the compo. I just appreciate it when people leave me constructive criticism :)
Fun fact : I made my first bitsy game during ludum dare, but for another game jam (happening in the same time as Ludum dare)
Your game is good, there's some clever uses of bitsy (the bus in side view for example.) although, be careful about putting invisible objects: it can be nice, but also, if the player is pressing the arrow key several times in a row to move faster, the dialogue might not be seen, especially since it's not a dialogue you can hear again.
Appart from that the game is pretty cool; the fact that the player can't do anything else than eating the things in front of him/her because of the level design is funny.
It's a cool adventure game. I love the dialogue, it's pretty funny and nice to just look at. It would be nice though if it had a way of not getting the burgers, but I understand that it would be even more lines of dialogue and dialogue branching to do, so I understand. At first glance I had some difficulty discerning everything in the map, but as I moved between tiles the picture got very clear. Great job!
I love this type of humour! The burger a mile in the other direction? What's Gina's burger doing a mile away from her kitchen in the first place, haha. Great work on your compo entry!
I didn't mind it not having any music, I think it works quite well without any. I do however think it could benefit from some sound fx for the dialogue and the characters actions. Btw, since I'm not sure if it's on purpose, I did manage to go on the table without eating the burger and have Gina move to the side. I was then able to exit the B&B. That saved me from one disgusting burger at least!
@youbestrong, yeah, it is really humorous. But the funny thing is, the motel this game was based off of, had another building to stay in a few miles down the road (which is even more awkward).
And for the music, I might add that post jam because it would be cool to have.
Haha, an artistic little story with a couple of chuckles in there. Liked the looping of the game, and the effects on the text was a nice touch! Thanks for the shoutout and review of our game!
Really nice game ! I liked the gameboy/atari style graphics, they added a little touch :)
The story was really cool and fits well the theme ^^
(also, a small bug, you can stand on the stair, going up and down every frame, making the screen alternate between the scenes, but nothing dangerous or annoying :p )
This was an interesting take on the Jam concept. The idea of narratively talking about junkfood and unhealthy diets. I think this could work for a larger game that illustrates how it can often be difficult in life to stick to a diet and maintain a healthy lifestyle. I think my only gripe was that the reasoning behind why you need to constantly eat the burgers felt a little flimsy. If you built upon that more I think you'd be golden.
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I have noticed from other people I have shown the game to, one also said that the first room was a bit confusing. I might improve the upstairs room to solve these problems.
Also, thanks everyone for commenting great things!
It is an interesting idea to give the player a similar miserable experience to the character. Every time I approached a hamburger I wanted to go around so I wouldn't get stopped by text again.
I'd like to see more things like this.
Surprisingly, the dialogs did not work that well for me... Event if I've got the idea, I felt that it was not evolving that much, and that it was lacking progression.
The various scenes work well for me though.
Although the game aimed to make me think about my diet, it kind of made me crave burgers now :D
Also, @tvance, I hope you did not rate it badly for that reason.
Your game is good, there's some clever uses of bitsy (the bus in side view for example.)
although, be careful about putting invisible objects: it can be nice, but also, if the player is pressing the arrow key several times in a row to move faster, the dialogue might not be seen, especially since it's not a dialogue you can hear again.
Appart from that the game is pretty cool; the fact that the player can't do anything else than eating the things in front of him/her because of the level design is funny.
I didn't mind it not having any music, I think it works quite well without any. I do however think it could benefit from some sound fx for the dialogue and the characters actions.
Btw, since I'm not sure if it's on purpose, I did manage to go on the table without eating the burger and have Gina move to the side. I was then able to exit the B&B. That saved me from one disgusting burger at least!
@youbestrong, yeah, it is really humorous. But the funny thing is, the motel this game was based off of, had another building to stay in a few miles down the road (which is even more awkward).
And for the music, I might add that post jam because it would be cool to have.
Thanks everyone for your great feedback!
The story was really cool and fits well the theme ^^
(also, a small bug, you can stand on the stair, going up and down every frame, making the screen alternate between the scenes, but nothing dangerous or annoying :p )
@larrychupacabra, great video!