Carefully pour a mixture of potions into the cauldron to cook up the requested goblin!
We were only able to jam for 8 hours each day over the 3 days, so we had about 24 hours total time to make this game. We're happy with the result though!
Can anyone get over 95%? Post a screenshot in the comments if you do!
Programming - Tom Vian
Art & Design - Adam Vian
Art & Design - Catherine Unger
"Malt Shop Bop" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
I'm already in love with this game. Moving the characters arms around in time with the music is adorable. ^_^ Pouring liquid feels so nice. It's beautifully built and a real neat idea. Mad respect to you guys. :)
I though that "meal preparation games" was a boring genre and would be over representated for this theme. But you innovated a lot, proving me wrong. I liked it a lot, the fact that you brew the potion is really smart !
Your game is brilliant, I love the concept, it's a really neat idea, one of the best entries I ever played on LD. I have nothing more to add, well done.
The idea feels really fresh, I've never seen something like this before. The art direction is also amazing! I feel like Professor Plutonium creating the Powerpuff Girls. Love it! The only thing lacking are some stakes or some kind of goal. Maybe the customer gets annoyed while his time is running out? But all in all it is just plain fun to play your game!
This is a fun little game, and emphasize on one thing that I love most in games, customization! with a pinch of randomness! Visual is simple but real charming and well executed. Although I'd argue that more doesn't necessarily worse in this case. Still, a great game overall, great job!
Absolutely incredible! Your art style is amazing, really fun I can play this for hour x) The fluid physics is sooo satisfying Maybe my favorite! So polish and fun!
Beautiful and cute game, I played for way too long. Don't think I can get over 86%. I'm not sure if it fits the theme that well, but who cares ? It feels super-polished and anyone can get it pretty easily I think. It's great that you also put some images to tell what the potion does. Super useful when you're not a native english speaker.
It's incredible to see how much time the game can get our attention with verry few mechanics. That's so cool; I wish I could go back in time to do a bit more of that in my entry :O
Really interesting! The graphics are gorgeous and the use of that fluid simulation as a mechanic is genius :D
The short term goals were fun to work out - slightly frustrating in the beginning without much of an immediate feedback, but once you get over that hump it made sense. The drawing being a very different style to the actual goblin threw me a bit, and also I expected the bottom right goblin to match up to the potion I was dumping in the pot. I think it would be better to have the next goblin come in later because it's a obvious focal point and can be misleading.
The visuals are adorable and very polished, the gameplay is simple enough that it's easy to pick up, but complex enough that it takes a while to master. You've implemented the theme in a pretty unique way as well. Really loving this! I hope to see this system implemented as a mechanic in one of your future games :)
The graphics for this are fantastic, loved the different monsters you could create and all the little movements. The way the liquid moved in the jars was also nicely done, made it enjoyable to play around with. The colour and character designs were also a great choice in making a cute light game with an interesting mechanic.
I love this game in so many respects. The goofy goblins, the reactions when you create an abomination (by your customers' standards), the general style and gameplay...everything's spot on. I'd love to see this expanded into a full-fledged game.
One curious thing I noticed: am I right that the game is not quite as exacting as it looks? Like it seems to me like there are certain "thresholds" of each ingredient to produce a specific effect; i.e. you won't get proportionally bigger arms for each minuscule drop of Buff Boy you put in, but you will get bigger arms for each X amount you put in. Or am I clutching at straws here?
Such a lovely cute game. Super juicy, I adore the pouring mechanic, which is super well made. Music and sounds are cute as heck. Loved experimenting with the different potion options and getting the customers super bitter. Had a hard time actually doing well at the game but that didn't matter for the experience.
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I love the designs and animations so muuuuuuuuuuch ! It was crazy funny, experimenting all the differents combinations.
I hope you get a good rank !
The only thing lacking are some stakes or some kind of goal. Maybe the customer gets annoyed while his time is running out?
But all in all it is just plain fun to play your game!
Jogo muito bonito e bem acabado! Gostei da mecânica principal. Parabéns pelo jogo.
Not much to say, no suggestions, just great!
You've got way better art and fluid physics going on tho'.
Your art style is amazing, really fun I can play this for hour x)
The fluid physics is sooo satisfying
Maybe my favorite! So polish and fun!
Awesome job!
*My best score is 87% :D *
I'm not sure if it fits the theme that well, but who cares ?
It feels super-polished and anyone can get it pretty easily I think. It's great that you also put some images to tell what the potion does. Super useful when you're not a native english speaker.
It's incredible to see how much time the game can get our attention with verry few mechanics. That's so cool; I wish I could go back in time to do a bit more of that in my entry :O
The short term goals were fun to work out - slightly frustrating in the beginning without much of an immediate feedback, but once you get over that hump it made sense. The drawing being a very different style to the actual goblin threw me a bit, and also I expected the bottom right goblin to match up to the potion I was dumping in the pot. I think it would be better to have the next goblin come in later because it's a obvious focal point and can be misleading.
Would love some longer term goals :)
Nice work!
My best score was 85% I think!
really good work!
My best score was 89%.
The visuals are adorable and very polished, the gameplay is simple enough that it's easy to pick up, but complex enough that it takes a while to master. You've implemented the theme in a pretty unique way as well. Really loving this! I hope to see this system implemented as a mechanic in one of your future games :)
Great work!
78% something was as far I could get ;)
One curious thing I noticed: am I right that the game is not quite as exacting as it looks? Like it seems to me like there are certain "thresholds" of each ingredient to produce a specific effect; i.e. you won't get proportionally bigger arms for each minuscule drop of Buff Boy you put in, but you will get bigger arms for each X amount you put in. Or am I clutching at straws here?