This game looks really fantastic. The way the rich yellow light soaks the room is so well done. Also loved all the angry snake/worm statues glaring at me while I stole their legacy!
I had some issues with the jumping - there seems to be a very short but noticeable lag on jumping, plus a re-jump limitation. I think it's reasonable to prevent me from just consta-jumping the entire puzzle away, but it felt a bit raw when I hit the button and nothing happened, and I died.
Nailed it on the atmosphere though - and I shouldn't forget to mention the nice work on the audio which did a nice job of gently reinforcing the overall feeling of the cave.
As everyone else said, the game looks great! The music also helps set the mood. Nice touch on swapping it with ambient sound once you drop down. I really liked the ending tune as well.
Sadly, the game-play is a bit shallow. I really couldn't tell what planks would drop or not, so I just ended up holding a and spamming space to the end.
very nice low-poly artwork and very good idea :) ( The same we had ;) ) Of course you know that this game is a bit short. So here are some suggestions that could improve the game: * This isnt really a suggestions, but while jumping down the cliff the player went straight down. Felt a bit weird. * Make it possible to choose if you collect gold. Now it seems you cant avoid them. If you give players a choice that would be great. In the beginning there is optional gold to the right though. * If you do the obove suggestion, you could show not just how much gold you have collected, but how much gold is in the scene.
This game has good art and music, but probably that's it. I can't see the point of the game. What's more - the only way I could make it to the end was to constantly press and .
Cool Level Design in course of big atmosphere on low budget (time and manpower). Story Concept fits the Title well. The audio was very good. Sad part is the gameplay. But realy great work after all.
Game is very atmospheric, music and aesthetic are well done. The game play is minimal but it works. I agree allowing to skip the gold would help, I like the rock painting describing the more gold you have the quicker you fall but making all but the first gold required to pick up makes it almost a non-mechanic. Overall though good job.
I love the art and ambient, everything fit perfectly. The gameplay on the other hand felt to easy, like a walk, I simply jumped all the way. Solving that, it can be a nice short experience.
The visuals are really great. The statues reminds me of the statues from Shoujo Shuumatsu Ryokou. The idea is good but I think that the game can make use of more mechanics and maybe the ability to drop gold or to move them to another location using other methods. Overall, good game.
Well that was short. But it's a great atmospheric experience with nice graphics and sound. And i like it! And It also fits the theme perfectly which is great! But man, that ending soundtrack is the biggest reward you can wish for, it's so good! I just wish gameplay was a bit challenging. You can hold down left+space and you basically done.
Looks great, nice post-processing. I appreciate the subtle tutorializing. Would be cool if the arrow keys were an option too, thatd be my preference. Pretty rough controls/physics. I didn't notice any clues when bridges were about to break or feel like i had time to react.
Comments21
The music and the graphics are almost perfect. I love low poly esthetic.
Congratulations, and good luck guys!
I had some issues with the jumping - there seems to be a very short but noticeable lag on jumping, plus a re-jump limitation. I think it's reasonable to prevent me from just consta-jumping the entire puzzle away, but it felt a bit raw when I hit the button and nothing happened, and I died.
Nailed it on the atmosphere though - and I shouldn't forget to mention the nice work on the audio which did a nice job of gently reinforcing the overall feeling of the cave.
Nice job!
Sadly, the game-play is a bit shallow. I really couldn't tell what planks would drop or not, so I just ended up holding a and spamming space to the end.
Overall, a solid entry!
Of course you know that this game is a bit short. So here are some suggestions that could improve the game:
* This isnt really a suggestions, but while jumping down the cliff the player went straight down. Felt a bit weird.
* Make it possible to choose if you collect gold. Now it seems you cant avoid them. If you give players a choice that would be great. In the beginning there is optional gold to the right though.
* If you do the obove suggestion, you could show not just how much gold you have collected, but how much gold is in the scene.
Great game though :)
nice work :)
And It also fits the theme perfectly which is great!
But man, that ending soundtrack is the biggest reward you can wish for, it's so good!
I just wish gameplay was a bit challenging. You can hold down left+space and you basically done.