
Goonisher
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Goonisher is a small dungeon crawler. Killing goos grant you gems, but how many can you carry without succumb to the weight? Can you leave the dungeon before it?
Mechanics:
- enemies can't kill you, exactly. Reds steal a gem, Blues slow you down (until you're frozen to death, so kill them or run away!), Green are free to kill
- leaving the dungeon grants a bonus score on the leaderboards, but staying inside can grant you more kills... what's the best option?
- free gems spawn at random locations in the dungeon. it may be worth looking every corner once in a while.
- you can't move when Dashing, and when slow, the Dash lasts longer. You can cast skills though (just be careful with the gem cost)
About:
This is my second consecutive LDjam. Lost all the sunday to RL obligations, cut a lot of the original design, but still managed to put this together. Not much, but something.:D
About the theme, I wanted to change from the usual 'your enemies get stronger as you get stronger', then I made you already powerful, but gets weaker as you progress through the game.
Made with Unity, Blender, Chiptone (http://sfbgames.com/chiptone).
Design, Graphics, Programming by me. Music by teknoaxe.com.
Forcebox.com.br
Mechanics:
- enemies can't kill you, exactly. Reds steal a gem, Blues slow you down (until you're frozen to death, so kill them or run away!), Green are free to kill
- leaving the dungeon grants a bonus score on the leaderboards, but staying inside can grant you more kills... what's the best option?
- free gems spawn at random locations in the dungeon. it may be worth looking every corner once in a while.
- you can't move when Dashing, and when slow, the Dash lasts longer. You can cast skills though (just be careful with the gem cost)
About:
This is my second consecutive LDjam. Lost all the sunday to RL obligations, cut a lot of the original design, but still managed to put this together. Not much, but something.:D
About the theme, I wanted to change from the usual 'your enemies get stronger as you get stronger', then I made you already powerful, but gets weaker as you progress through the game.
Made with Unity, Blender, Chiptone (http://sfbgames.com/chiptone).
Design, Graphics, Programming by me. Music by teknoaxe.com.
Forcebox.com.br