Really cute idea, cute graphics. Couldn't figure out how to solve the game ;-; (objective clear, just too hard for me to figure out). Reminds me of Conway's game of life
When you said "Things escalate!", you weren't kidding! I very much liked what you did with the theme and how it all escalated into that ending. Talk about unforeseen consequences.
I can very much see the old lady who swallowed a fly coming in here :) Was really great to see it snowball out of control - were the dog catchers multiplying or am I just blind? Anyways, great game.
I like the idea but I have no idea what's actually going on, the initial goal of getting rid of gophers was easy because it was the only thing to do, then everything else feels like I'm bashing those buttons at random and seeing what comes out... Like for example, at what point does it not allow you to progress when you have all cats? I noticed that you can just click on the stuff on the board to clear them. Was that intentional or not? If so then why not just clear cats, drop cats, clear cats, etc?
I really like the theme and I wished it all played out in a way that's much more understandable, and making goals clearer would really help.
What is "threshold"? Is that visible anywhere in the game? My point was that the game needs to give you feedback on what a player would need to know to play the game with purpose :) I understand it's a jam game and some stuff might not make the cut :) Hope you get to work further on this if you want to take the concept further :)
@tuism Threshold just means a limit. So your population has to be under the limits. At the top of the screen there are icons for each type of Animal, showing the current population over the limit. So 9/10 means you're safe, but 11/10 means you're over by 1.
Definitely could be clearer! I appreciate the feedback, just wanted to clarify.
@peterthehe Ya the dog catchers multiply. Once they see their buddies making bank catching all those dogs they all start doing it. Of course they start getting a little too rowdy and taking people's pets, so the police need to get involved.
@ham-and-swiss I was playing with my browser and the bar with the buttons was off screen. Now I can see the beauty of this game! I love the population balance mechanics, quite unique! Keep up the good work!
This is a really interesting take on that old tale of swallowing animals :D. The HTML5 app went off my screen and didn't fit into my window, however. I had to scroll up and down to access the buttons, etc. But other than that, an interesting concept!
One of the best takes on the theme I've seen. I made it to the nuclear war. This would make a really interesting cookie clicker type game if you wanted to expand on it.
This game had me smiling. I had fun trying to keep the populations under control. I liked the ending when you fail, I am guessing you can't win? Good job and solidly put together.
Fun and chaotic variant of the foxes and rabbits simulation. I liked how everything escalates after you simply try to get rid of some gophers. I was genuinely surprised when the dogs were converted. Great job!
For my taste, I think motion of the characters could have had a bit more range. It seems you chose an RNG to make everyone move a step in either direction randomly. However, by using a velocity variable I think you can make the game more dynamic and prevent all characters from bunching up in a corner of the playfield.
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P.S. Great name!
@benhumphries - you just need to watch the populations in the top. If they are red, that needs to be corrected to progress!
Really fun and cool idea!
A nice addition would be a nicer visual indicator of what types are needed/ overpopulated at each point.
But great job for a jam ;)
Oh yeah. The SFX were great too :P
I really like the theme and I wished it all played out in a way that's much more understandable, and making goals clearer would really help.
Basically your goal is to get all the populations at the top below their threshold. If one population is above, the text will be red.
When every population is under threshold, the map will grow a bit, and more gophers will spawn.
There is no win condition, you only get as far as you can without causing Gophergeddon.
Definitely could be clearer! I appreciate the feedback, just wanted to clarify.
This is awesome :D
I thought the gameplay was really well balanced and the art was great.
Thanks for being part of the stream :)
For my taste, I think motion of the characters could have had a bit more range. It seems you chose an RNG to make everyone move a step in either direction randomly. However, by using a velocity variable I think you can make the game more dynamic and prevent all characters from bunching up in a corner of the playfield.