The original version submitted before the deadline had a small glitch that disabled the possibility to choose your own keys to play the game (I forgot to comment 4 lines in a script, that's all). I added a fixed version post-compo with the 4 lines commented, which is the only difference. If you play the old version, you move with ZQSD (the AZERTY equivalent to WASD).
Of the 7 deadly sins, you, Arzhok, picked the Greed. You might have been chosen by the God of Gods to guard his house, you cannot supress the tentation for money.
Unfortunately for you, the devious demon Khanak chose to attack today. He filled his soldiers' pockets with gold in order to tempt you. You can feel the hunger for money grow stronger as time goes by... If you wait too much, you won't be able to control yourself and will run to grab as much money as possible!
But beware, the God of Gods will punish your greed by depleting you of your strengh...
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You play as Arzhok and have to defeat waves of demons. Each demon drops money, and each time you collect money, the "Greed" meter empties itself a bit. However, it also gets filled as time goes by as it represent your hunger for gold. Once full, you go into a frenzy and can't control Arzhok anymore: he'll go straight to the money dropped by demons or, if there's no gold to be seen, attack any demon near by. Once his hunger satisfied, you'll be able to control him again.
As you collect money, your God will deplete you of your powers.
Last and grab money as much as you can!
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Controls:
-ZQSD for the old version, WASD for the fixed one, to control your character (can be changed ingame)
I had a lot of fun with this one. I would have liked Greed Mode to have functioned a little differently, making it harder to not pick up gold but still possible rather than automatically sending the player towards gold. It was already getting difficult not to pick up the gold bags before my first Greed Mode triggered, and if I still had a chance not to collect the bags, it would have felt like more of my fault as the player for inevitably hitting a few of them. Overall though I really enjoyed this game and will probably come back to it later. Nice work!
@grentacular Thanks! For Greed Mode, you mean something like making the bags bigger? I also thought about making the character moving towards bags without loosing all your control (let's say it would go like 1 pixel towards the bag but you could still drag him in the direction of your choice), but I ended up with the current gameplay.
I enjoyed this game, with the different music pieces and basic gameplay with the greed-twist. I also like the addition of the different enemytypes and that the player attack became worse and worse, instead of the common way of making the player stronger and stronger.
@linky439, Yeah, something like the bags getting bigger or maybe giving them a slight "magnetic" attraction to the player or something. Not that Greed Mode as-is ruined the game or anything! I just prefer things where you theoretically can avoid negative consequences with enough skill (even if you can't in practice).
I really enjoyed this game, the music was nice and satisfying as well as the gameplay. The greed feature was interesting and fit the theme. It's different in the way of how the difficulty came more from you getting weaker than the enemies getting stronger.
Really nice game ! The graphics are perfectly polished and fun to play, and the gameplay is original and interesting. However I would have loved that we could be able to slow down more the greed, as even if we are getting money as soon as it spawn, we only gain few seconds (But it's fine, as a big part of the gameplay is dealing with the greed mod) Good job anyway, nice entry !
Music and sfx are nice, the game is well polished, if i could have a way to return my power back should be better, so far i'd only lose my power during the progress and it's quite frustrating.
Fun little game. My character seemed to bug out a bit during greed mode. He'd run down into the wall and glitch out while taking a bunch of monster damage.
Great job, a lot of content here for a compo. This felt almost like I was playing The Legend of Zelda. The music and sound effects really set the mood for the gameplay. I see lots of attention to detail; it's the little supporting details that really make a game shine! What engine, if any, did you use to make this?
That was fun. The game is looks and sound great. I'm surprised you made all that art and music from scratch in the allotted time and still managed to make a polished game. The game is too easy for a while at the start and only becomes hard after several minutes. You spend the first several hanging out in the corner not moving much.
Not sure if this is a glitch, but at the end when I was ready to give up I just ran around and grabbed all the gold. Then, when greed mode activated, there was no gold so my guy just rammed into monsters automatically till he died.
Complete games always get bonus points in my book, and this is really heckin complete of a game. You even have separate music for greed mode!!
Really well tuned gameplay, and the removal of powers through greed not only did well by the theme, but added a great difficulty curve. Super fun, great job!
Cool concept, nice use of the theme ;) the weapon reduction was a good idea, along with the "greed mode"; my best strategy was to avoid money so the greed mode was quickly ended :p it's really (too much ?) easy at the begining but I can't beat wave 11 / level 0 (after several tries). Musics are good, and overall the game is well polished ; Good job ! Cheers !
Interesting concept, liked how as you progressed the greed would take over was a nice unique concept. The change in weapon as the waves kept coming was also well done, liked that it changed the gameplay.
Quite the fun game. The power-down mechanic was cool but the Greed Mode was kind of annoying just taking some health or spawning more monsters or whatever would have been more effective. Also try to use a different scaling algorithm (nearest neighbor being the first one that comes to mind) to make the pixel art look more 'crisp' when zoomed in, because it was a shame seeing this art not receive the proper treatment. Good job.
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I like the "lose in strength with time" aspect of the game.
My best score : 321.
The window is a bit too small a x2 resolution could be good.
Edit : my bad, it's possible to have a x2 resolution in the option panel ;) Good point !
I scored 682, my level was at 0 and the enemies don't want to die >.
Nicely done.
I tried something similar too.
https://ldjam.com/events/ludum-dare/40/overdose
@kashif Thanks! I'll check your game soon!
I didn't use any particular engine, I programmed the game with Game Maker 7.0, but other than that, I made it from scratch ;)
Not sure if this is a glitch, but at the end when I was ready to give up I just ran around and grabbed all the gold. Then, when greed mode activated, there was no gold so my guy just rammed into monsters automatically till he died.
Anyways, my Compo game is over here, if you want to have a look at it: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
Really well tuned gameplay, and the removal of powers through greed not only did well by the theme, but added a great difficulty curve. Super fun, great job!