A game about being a greedy little buggy trying to collect as many coins as possible. But more coins also means more hell. One level, 10 coins to collect. Good luck! :money_mouth:
Fun little game. I enjoyed the coin physics and finding little "tricks" to keep the coins on top. Like rushing to the next coin to let physics reset or jump and "throwing" the coins to myself. A good end screen with simple info (scored 4/10) which made me want to try again. Excellently done!
Hey ! Very simple and fun little game ! I especially like the glowing coins and the concept of this greedy little character ! Goes really well with the theme !
Super fun idea, and it is easy to play. And wow the game is really pretty. It needs some music and a bit of gameplay polish, but overall a fine LD game.
Overall good fun, would have been nice to see extra levels and audio, but theres never enough time! It would have been nice to have something to keep at least the first coin on a bit more, I lost coins very easily just moving around.
Great work, I love the idea. It would be nice to see some slightly less punishing controls (maybe adjust the tilt based on speed, so going slow and steady is an option). I managed to score 6 coins, mostly through rushing the next coin to reset the physics. There's no way I'd have got that many using any other method! :D
Wow, really great work on this! It's very intuitive and easy to pick up, but it's really challenging - I could see this being a great multiplayer/couch co-op game. The graphics are really pleasant, too - they've got a lot more polish than LD Compo games typically have. Great work!
Really cool idea, the graphics are really cute too, but I found controlling the coins on the roof quite difficult. The most I got that way was three at the same time. However, I found that you could get 10/10 by just pushing the pile of coins in front of you across the finish line.
Another small note is that the keybinding for restarting the level to 'Escape' is bad when you play in fullscreen mode in webGL, as it will go back to the small size. Apart from that, really good job!
The physics of this game is soo cool, even if at first I thought the buggy was too slow. But I don't get why the buggy can't move right on the little ramp ... One question : did you got to bring 10 coins to the end ????
Like it! The control is tuned very smooth and has instant feedback. There's blooming effect added to the coin I found it so sweet. It's really happy to find somebody also use physics to make the core mechnism! Cuz my game shares some similarity! Try mine if you haven't! https://ldjam.com/events/ludum-dare/40/tetristank
@are-sundnes I'm not sure why, but I don't move much when holding down the Right and Left keys. Only jumping makes me move a little forward. Playing the Unity Web version and on Google Chrome. My framerate is low though, so maybe it's because physics updates are not in `FixedUpdate()`? Just wondering.
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don't forget to check out my game too ;)
I managed to score 6 coins, mostly through rushing the next coin to reset the physics. There's no way I'd have got that many using any other method! :D
Just like in real life, if you try hard and focus and respawn a lot you can succeeed.
A tip for the greedy, try to get all the coins
I got 10, game got 5.
Another small note is that the keybinding for restarting the level to 'Escape' is bad when you play in fullscreen mode in webGL, as it will go back to the small size. Apart from that, really good job!
Add some music to round things up.
But I don't get why the buggy can't move right on the little ramp ...
One question : did you got to bring 10 coins to the end ????