
Happy Bot Mess
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Happy Bot Mess is a turn based tactics game. You control two military happy killing bots that have a serious bug: their attack and movement are bound to the number of bullets in their weapon.
For example, if they have 1/4 bullets in the weapon their movement range is four tiles and they make four damage. If they have a full clip of 4 bullets they can only move one tile and make one damage. Every move also costs a bullet because the Happy Bots are rocket jumping. Choose your moves wisely.
By the way these gameplay rules do not apply to the enemies.
Gameplay Basics
Your units have *one move* and *one action* per turn. The action can be used for attacking enemies, healing a friend and the unit itself or reloading. Using the action ends the units turn. Use the buttons on the units UI or the number keys 1-4 to select an action. Reloading is done instantly on clicking the button. For attacking and healing you have to select the action. Then all targets in the skill range are highlighted. If no unit is highlighted, you can not use the skill. But that is poorly communicated. When both units actions are used you have to end the turn via enter or the button at the top.
Linux & MacOS
The game is built with Monogame so it can be run on both platforms with the Mono Runtime. On Ubuntu simply install the mono-runtime package and start the .exe of the game via mono HappyBotMess.exe. Sorry that there is no easier solution at the time. I only tested this on Ubuntu but there the game was running without problems.
Created with: Monogame, Pyxel Edit, Bosca Ceoil, ChipTone.
Created by Sören Hoffstedt. I'm looking forward to hear your feedback.
For example, if they have 1/4 bullets in the weapon their movement range is four tiles and they make four damage. If they have a full clip of 4 bullets they can only move one tile and make one damage. Every move also costs a bullet because the Happy Bots are rocket jumping. Choose your moves wisely.
By the way these gameplay rules do not apply to the enemies.
Gameplay Basics
Your units have *one move* and *one action* per turn. The action can be used for attacking enemies, healing a friend and the unit itself or reloading. Using the action ends the units turn. Use the buttons on the units UI or the number keys 1-4 to select an action. Reloading is done instantly on clicking the button. For attacking and healing you have to select the action. Then all targets in the skill range are highlighted. If no unit is highlighted, you can not use the skill. But that is poorly communicated. When both units actions are used you have to end the turn via enter or the button at the top.
Linux & MacOS
The game is built with Monogame so it can be run on both platforms with the Mono Runtime. On Ubuntu simply install the mono-runtime package and start the .exe of the game via mono HappyBotMess.exe. Sorry that there is no easier solution at the time. I only tested this on Ubuntu but there the game was running without problems.
Created with: Monogame, Pyxel Edit, Bosca Ceoil, ChipTone.
Created by Sören Hoffstedt. I'm looking forward to hear your feedback.