HARP

by gre
Overall★★★★★★★★★★4.00
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★4.00
Theme★★★★★★★★★★5.00
Graphics★★★★★★★★★★4.00
Audio★★★★★★★★★★4.00
The more you have paddles, the worse it is.

It is difficult for our brain to handle multiple control at the same time. Let's see how far you can go :)

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DEV note: I had only a window of 10 hours to work on this so unfortunately the level design might not feel finished.

screenshot
Genres: action

Comments4

Josh Ayres
Josh Ayres3 Dec 2017, 22:28
This was really hard, I found the controls were a little to close to each other
quixatocs
quixatocs4 Dec 2017, 15:12
I really really liked this concept. The controls were quite close together but I think that added to the fact that this was meant to be a brain cluster so didn't see it as much of a negative. I got to level 6 and got hit on the last wave of red dots. Also love the emergant music that's created. You could add a little percussion underneath to fill the space between waves in a round but that's a very small thing. Out of interest, how far does it go level-wise?
toboggan
toboggan5 Dec 2017, 06:43
Really nice concept! Looks good too. It works well and doesn't feel cramped if you self impose a one-hand-only rule.

Some thoughts - I wish there weren't lives, and I don't think high scoring suits this kind of game unless it's procedural / endless. I also think it would be a better game if it were procedural than being level-based.

Lastly, I wish it was more musical and harmonized in interesting ways. I hope you work on it more though, it's really cool.
gre
greauthor5 Dec 2017, 07:59
@toboggan @quixatocs Thanks! Actually it is procedural & endless. Only the 2-3 first levels are hardcoded and after it's always generated, but the generation algorithm is not good enough (would need more different pattern / better incremental difficulty, etc..).

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