I should probably read game descriptions before just playing them cold, ha ha. Some pretty cool ideas here but it is hard to play because of all the craziness.
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7 Dec 2017, 15:40
Pros: music, hats, cat buddy, chicken buddy, more hats, constant encouragement and feedback, all the hats. Cons: biased against bald people.
I kept dying and dying. I swear, this game goes out of its way to _keep giving me hats!_ Stop it!
This was a great challenge. The game was very simple in execution - the more hats, the harder it is -, but it was incredibly swingy. Even one hat could make a great difference, and I love it. More than a challenge or achievements, I actively started seeing hats as enemies and game-enders. I swear, I was borderline paranoid by the time of the first dragon fight.
While the game itself was short, I can see the appeal of trying to get as many hats as possible to the end. I just couldn't take that kind of challenge. No-hats was hard enough as it was. But still, I had a blast.
Once again, way to go with this hilariously hatastrophic entry. In behalf of my team, we tip our hats to you. Cheers! :whale:
I appreciate the amount of level design that goes into a game that dynamically changes depending on how many hats you have! I tried to play with as many hats as I can pick up but i quickly got destroyed by the spikes and platforming. I ended up strategically throwing off hats in difficult areas so I would have more platforms, fewer spikes, and fewer boss enemies. Impressively tight platforming physics, and very surprised you wrote it yourselves. I had a blast playing this game and only wish it were longer.
Wow. Just...wow. So much crazy, so many hats. Dynamic levels, super-catchy tunes and sound fx. Wacky graphics that serve the game well. I had no idea what I was actually supposed to be doing, and I loved it all anyway. Pretty awesome. Did get a JS error when I went up left offscreen at one point. Your various text msgs were a little cluttery at points as well, but it almost felt as intentional as all the hats and stuff, so I didn't really mind. :)
I liked the dynamic aspect of the game - how the blocks changed. While I appreciated the humor of the abundance of achievements "You walked, have a hat" or whatever, the actual presentation - text all over the screen - really cluttered things up. Personally, I preferred the game "Oh No! Zombies" approach to the same idea of excessive achievements - they filled the screen, but on the periphery. But, this is nice. A little difficult to keep track of all the changing parts. Anyway, have a hat!
Comments17
In conclusion, hats.
This was a great challenge. The game was very simple in execution - the more hats, the harder it is -, but it was incredibly swingy. Even one hat could make a great difference, and I love it. More than a challenge or achievements, I actively started seeing hats as enemies and game-enders. I swear, I was borderline paranoid by the time of the first dragon fight.
While the game itself was short, I can see the appeal of trying to get as many hats as possible to the end. I just couldn't take that kind of challenge. No-hats was hard enough as it was. But still, I had a blast.
Once again, way to go with this hilariously hatastrophic entry. In behalf of my team, we tip our hats to you. Cheers! :whale:
This has cult-classic written all over it.
Congrats on a fun entry--have a great LD! :)