
Hungry Boy
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
I've never really tried making a game before, so I thought this would be a good opportunity to give it a shot.
Unfortunately I only had time to tinker here and there over the weekend, and timezone differences with the competition cut my event short. I didn't manage to complete it to any significant degree. Currently implemented is the basic framework of movement and some visual effects, however it lacks any kind of menu, GUI, or goal. I'm fairly happy with how this turned out for my first try, and I may try to develop it further if I have the time.
Hungry Boy is a simple 2D platformer where the goal is to get across the map. You encounter food which if consumed makes you bloated and slow, hindering your ability to traverse the obstacles. However, consume enough food and you can release the stored energy as a quick burst of bonus agility which is necessary to get across some obstacles. You may need to boost in mid-air in order to make some jumps.
If it had been slightly more complete, I would have liked to develop maps which make the player think strategically about whether or not to consume food. For now, there's a quick test world you can run around in. The controls are a bit finicky, but I promise you can get from one side of the (small) map to the other. This will be incredibly frustrating because there are no checkpoints yet and it forcibly restarts if you fall.
Please note that the game speed is tied to refresh rate because I didn't implement any kind of delta time. The game will speed up accordingly with a high refresh rate display, or slow down if your computer is quite low-end.
Thanks to my brother for some sprites and animations on quick notice.
Controls:
Arrow keys to move and jump.
Spacebar to activation digestion boost when food is above 20.
Unfortunately I only had time to tinker here and there over the weekend, and timezone differences with the competition cut my event short. I didn't manage to complete it to any significant degree. Currently implemented is the basic framework of movement and some visual effects, however it lacks any kind of menu, GUI, or goal. I'm fairly happy with how this turned out for my first try, and I may try to develop it further if I have the time.
Hungry Boy is a simple 2D platformer where the goal is to get across the map. You encounter food which if consumed makes you bloated and slow, hindering your ability to traverse the obstacles. However, consume enough food and you can release the stored energy as a quick burst of bonus agility which is necessary to get across some obstacles. You may need to boost in mid-air in order to make some jumps.
If it had been slightly more complete, I would have liked to develop maps which make the player think strategically about whether or not to consume food. For now, there's a quick test world you can run around in. The controls are a bit finicky, but I promise you can get from one side of the (small) map to the other. This will be incredibly frustrating because there are no checkpoints yet and it forcibly restarts if you fall.
Please note that the game speed is tied to refresh rate because I didn't implement any kind of delta time. The game will speed up accordingly with a high refresh rate display, or slow down if your computer is quite low-end.
Thanks to my brother for some sprites and animations on quick notice.
Controls:
Arrow keys to move and jump.
Spacebar to activation digestion boost when food is above 20.