
Hungry Ghost
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
My entry for LD40.
You are a greedy little ghost, but the more you eat the fatter you get, the fatter you get the less nimble you are.
In a brave new use of the medium, I made a 2D retro inspired pixelart puzzle platformer - I was shocked to discover I've never actually made a platformer for Ludum Dare before!
Also in a change of form, I found I actually had some time to do Music + SFX, which I usually don't get around to!
Controls
WASD / Cursors = move
Space = Jump
R = restart level
It _should_ work okay with a controller / joypad.
I mean, I haven't tested it myself, but I'm using Unitys generic input binds, so if you have one let me know how that worked out for you in the comments!
Known Issues
If you try and enter the exit door while its still opening, you need to exit the tile its on and re-enter after the doors open to get it to trigger - just jump once if the exit doors not working :smirk:
Sometimes you can 'walljump' off of a soul by jumping exactly as you collect it - If you can somehow use this to speedrun a level, more power to ya!
Tools Used
This game uses 2 external Fonts - _Amburegul_ and _PressStart2P_, both under the Open Font Licence.
All other assets were made by me specifically for this jam, and as with my other LD entries I'll throw them onto OpenGameArt at some point for others to use.
Unity
Photoshop Elements
LMMS
Audacity
You are a greedy little ghost, but the more you eat the fatter you get, the fatter you get the less nimble you are.
In a brave new use of the medium, I made a 2D retro inspired pixelart puzzle platformer - I was shocked to discover I've never actually made a platformer for Ludum Dare before!
Also in a change of form, I found I actually had some time to do Music + SFX, which I usually don't get around to!
Controls
WASD / Cursors = move
Space = Jump
R = restart level
It _should_ work okay with a controller / joypad.
I mean, I haven't tested it myself, but I'm using Unitys generic input binds, so if you have one let me know how that worked out for you in the comments!
Known Issues
If you try and enter the exit door while its still opening, you need to exit the tile its on and re-enter after the doors open to get it to trigger - just jump once if the exit doors not working :smirk:
Sometimes you can 'walljump' off of a soul by jumping exactly as you collect it - If you can somehow use this to speedrun a level, more power to ya!
Tools Used
This game uses 2 external Fonts - _Amburegul_ and _PressStart2P_, both under the Open Font Licence.
All other assets were made by me specifically for this jam, and as with my other LD entries I'll throw them onto OpenGameArt at some point for others to use.
Unity
Photoshop Elements
LMMS
Audacity