Our game is a platformer. Based on the characters A and G. They travel between two worlds. It’s not their choice, it’s a glitch.. don’t worry, it’s a controlled glitch!
So, how they can change world? Well, during every level, objects try to hit A and G. Books, instruments ad others appear from the right of the screen. If something hit them, there it is: they’re catapulted in the imagination world! Lighting and other catastrophes try to hit them, you need to keep them alive for 5 seconds, if you’ll be able to do this, you’ll be back in the reality world and free to try finish the level. Good luck!
More objects will hit you, more time you’ll be thrown in the imagination world. Try to be quick... and take less if you want to survive!
Saturno Team
Controls:
WASD or Arrow Keys to move Space to Jump
If you play from pc you can change the controls in the startup window
I found it kind of hard to enjoy. It was impossible to dodge all of the objects and I wasn't able to find a way to survive the glitch world other than luck.
Getting hit is pretty much unavoidable, but after you learn that the lightning only strikes in certain places, it becomes a lot easier. Perhaps this is a statement about inevitable distractions getting in the way of your goals? :thinking:
The sprites look real good and have soul. The glitch effect is really nicely done.
@nardandas We nerfed it when developing but it was too easy so we decided to leave it like this.
We apreciate your comment and we are thinking about making a 2.0 version after Ludum Dare, we can try to fix this problem making the objects slower and making a better spawn curve.
My Friend Armando made the Sprites and the Music, it's thanks to him that the sprites look so cool! Thanks for leaving a comment, We appreciate that! :heart:
I like the character sprites and some of the visual effects are really cool.
That said I didn't totally understand what I was doing it or why. Also the controls were too floaty-- I wouldn't be able to dodge the books or whatever even if I was trying!
I liked the game... It was really hard to avoid the objects flying at you because they were going so fast. I eventually got the hang of staying alive in the "upside down" and almost found that part easier. I liked that I was able to make progress in the other world. I also liked the glitch effect.... that was cool!
@ahintoflime I will try to improve the controls. I think they are too floaty because they are based on the unity physics... next time i will try something different. Thanks for the comment it means a lot for us
@meanmon13 Thank you! The concept was that you could do progress in each of the two world as the first represent the real world and the last represent the Immagination world.
It was quite hard to play because I couldn't dodge the items right ahead of me.
But I think this game is a great methapor for the first hours in a Ludum Dare competition. First everything is calm, and then BAM! Ideas are coming from everywhere but not all ideas are great, and the more you have the more complex the project builds around it.
I loved the characters, I would love to see them in a comic book. I just started thinking in their personalities, fears and achievements. I don't know why, but your game kinda inspires me to develop a deep character. Yours are there and they transmit so much. Maybe is just my way of seeing things.
Nice try! However, I feel like the controls are not that great and the mechanics are not really doing it for me. Maybe it would be more interesting if a new mechanic was introduced?
Alright, here's the biggest problem with the game. It's the jump. It has so little height you can't even jump over projectiles, and it's so floaty that even if you could jump over them you couldn't possibly react in time. That being said, i thought the graphics were pretty solid, in particular the character animation was very good, and the idea could be made into something cool with some more work!
I enjoyed the game - once I learnt that the lightning strikes at certain places and nowhere else (and learning that jumping off of another terrain while you are already jumping makes you jump even higher) I managed to finish the game within 3 minutes :D
Great game and I hope to see more from you in future :)
@akusan I am not a developer of this game but... could you please expand on what you mean by "needs a little polish" ? I don't understand and I would love to know what you mean since I think the game is pretty polished
I'll jump on the sprites bandwagon: The sprites are pretty cool.
But I did not like the controls. I'm not sure whether it's specifically for the WebGL build, but jumping was incredibly difficult until I realized that the PC cannot jump while running. Perhaps you might look into how you implement the movement, because jumping while moving is incredibly necessary, especially if you expect us to dodge fast flying objects.
I also felt that the flying objects were practically impossible to dodge. Perhaps you could have a prompt show up on the right of the screen giving some warning before the things spawn? That would enable the faster and more skilled to dodge out of the way. Currently the glitch world is much easier to traverse because the lightening has a prompt: you can see it coming from above and move away.
The idea is imaginative and the lighting is cool. but the jump control is a bit weird. Maybe add one more "crouch" action to avoid the flying items could be more interesting?
The lightning is too frustrating. Its hitbox extends beyond the sprite, and it can appear immediately when the player enters the other world so that there is no time to dodge. On the positive side, the characters' run cycles are nicely animated.
Nice game and cool psychedelic effects xD I agree with @akusan with that needs a bit of polish on controlls and specially when the player is next to a tile that is one tile upper your position but polishing the controls is a hard work I think is rare to find on Jams so congratultions guys!! :smile: (@x-budsterized-x)
@georgebgreen We will work to make a better post ludum dare game, thank you for the advice, I'll try to make the jump better editing the parameter of the unity rigidbody attached to the character
@andreas-ragen-ayal WebGL is really slow in controls reaction and have some issues, the PC version is better.
I thinked about a prompt that show up on the right of the screen giving warning when the objects spawn but i didn't managed to include it in time for the end of the jam. I am sure to introduce this prompt in the next version of this game, thank you for the comment we appreciate that :heart:
@betanab99 Heeeey I don't even want you to fix it! it adds to the game in my opinion! :D and I think you should leave the game as it is - it is nothing game breaking and there is a wide varienty of skill of people around here and every single one of them excel at different genre of game :)
For my game for example, some people say it is hard and some that it is too easy. And I am just watching them all have fun after all :)
@mase It's a strange thing... I made the hitbox of the lightning and they should no hit in that situation :thinking: what version of the game you was running?
I know that lightning could appear immediatily and this is my fault.
Comments39
The sprites look real good and have soul. The glitch effect is really nicely done.
We apreciate your comment and we are thinking about making a 2.0 version after Ludum Dare, we can try to fix this problem making the objects slower and making a better spawn curve.
Thank you for the Comment! :blush:
My Friend Armando made the Sprites and the Music, it's thanks to him that the sprites look so cool!
Thanks for leaving a comment, We appreciate that! :heart:
That said I didn't totally understand what I was doing it or why. Also the controls were too floaty-- I wouldn't be able to dodge the books or whatever even if I was trying!
Well done.
Thanks for the comment it means a lot for us
But I think this game is a great methapor for the first hours in a Ludum Dare competition. First everything is calm, and then BAM! Ideas are coming from everywhere but not all ideas are great, and the more you have the more complex the project builds around it.
I loved the characters, I would love to see them in a comic book. I just started thinking in their personalities, fears and achievements. I don't know why, but your game kinda inspires me to develop a deep character. Yours are there and they transmit so much. Maybe is just my way of seeing things.
Nice music by the way!
This is our first jam and we didn't have time to make a Tutorial :confused:
Great game and I hope to see more from you in future :)
But I did not like the controls. I'm not sure whether it's specifically for the WebGL build, but jumping was incredibly difficult until I realized that the PC cannot jump while running. Perhaps you might look into how you implement the movement, because jumping while moving is incredibly necessary, especially if you expect us to dodge fast flying objects.
I also felt that the flying objects were practically impossible to dodge. Perhaps you could have a prompt show up on the right of the screen giving some warning before the things spawn? That would enable the faster and more skilled to dodge out of the way. Currently the glitch world is much easier to traverse because the lightening has a prompt: you can see it coming from above and move away.
other world so that there is no time to dodge.
On the positive side, the characters' run cycles are nicely animated.
(@x-budsterized-x)
I maybe have to try a different way to spawn the varius objects
Thank you and stay tuned for the next Ludum Dare Jam!
I thinked about a prompt that show up on the right of the screen giving warning when the objects spawn but i didn't managed to include it in time for the end of the jam. I am sure to introduce this prompt in the next version of this game, thank you for the comment we appreciate that :heart:
For my game for example, some people say it is hard and some that it is too easy. And I am just watching them all have fun after all :)
Enjoy the spirit of LD ! :smile:
I know that lightning could appear immediatily and this is my fault.
Thank you a lot for the bug report!
Cool game, the music is very catchy and matches the game.