This is a game about a man who's girlfriend decided that he had too much stuff lying around. The more he had the worse it was for her. Guess what? SHE ALSO HAS A BUNCH OF STUFF LYING AROUND!!
Your job is to throw it all out, aim for the trash can. You have to throw it all out before the garbage truck comes and picks it up. He's very picky so make sure her things are in the trash.
I hope you will enjoy my game :-) Comments are helpful. I will play every commenter's game and give my two cents.
CONTROLS: Use WASD to move around.
Left click to pickup and throw.
Skip the phone conversation by clicking space
If you don't understand how to play this, watch my demonstration(the youtube embedding doesn't seem to work):
Love that the character says something about everything he picks up, make this game very funny to play. Also quite fun trying to work out how heavy things are so as to throw it at the right angle. Would be nice if there was a way to skip the phone call at the beginning. Oh also, its nice to see a leader board in a game
Very nice game ! Very funny, the quote for each object is cool and makes me wanna replay to hear everything. The music is really cool and that torso 3D model :ok_hand: !
My only gripe with the game are the weird controls but maybe that was intentional or I didn't tweak the settings right (and also if possible make a web build of the game, less of a hassle to test it ^^" avast is scanning every executable games of the jam and it's a pain in the ass )
@Ashtrail yeah I think I'm going to port it to web when I get home. Didn't have time yesturday. The deadline was 03:00 AM a schoolnight... Had to go to bed 2 hours before deadline. Thanks.
Why fall into all that tired old "annoying girlfriend" stuff? The gameplay would be totally entertaining if that wasn't at the center of it all, you know?
@safrmo Sorry I thought it would be entertaining. This doesn't mean that all girls are annoying and throw out computers. Also the protagonist of this game isn't your typical guy. I'm sorry if you found the game-play offensive, hope you still had a good time :-)
the voiceover was funny! :) the graphics are solid for a 3D game, though the fonts and placement of texts and scores seem a little out of place, and the throwing mechanic coupled with the voiceover was entertaining. My camera was going crazy, but that might be just because I'm playing on linux, or my mouse sensitivity is too high.
What a fun strange little experience. The flavor dialogue for the shoes was pretty clever. The sound on the garbage truck was also excellent, through a quick-reply button would've been nice. The nipples on my character are mildly upsetting. Overall great game :)
Got the table and the picture in. Then nothing else would fit except for small stuff. The voice clips really made this. Also laughed at an actual call timer on the phone.
@nillard It's Nillard! The legend, I had to ask around my friends whether they played the game under "Nillard" because your score was so good. Well played! ^^
Funny entry! Many great little details. Funny dialogue, that carries the game. Really fun to play. Would have loved some better looking environment, but other than that, good game!
@oliverlevay Good point, I'm not sure. I used it for the jam. I figure it would probably be ok because its basically a part of unity. Anyway, compo's over now so I guess you could still add it if you like!
First of all, you've marked the linux and mac builds wrong...
So I forgot to input my name on the second launch :disappointed:
Quite a funny one. Since the main point was first trying to figure out what is worth the most, it would have been nice to see the amount somewhere when getting an object into trash instead of having to know how much I had before and doing subtraction. So in the simplest just showing another text box under the score that would say like "+25" for a while after scoring. Would have wanted to see more different stuff in the room (including a door).
Also had some weird control issues. Like it was never told that you could use space to skip the phone call in the beginning (now I noticed that you did tell about it in the description). Also the ending was weird requiring the player to esc and restart without any indication. Should have shown the retry/quit buttons there automatically. The look angle lock was quite strange choice as well. So for example when going for the shoes, you couldn't get too close to them or you couldn't look down enough to grab them.
@antti-haavikko Damn that is some QUALITY feedback! I probably should have required the player to input a name and not have the default name be "Memelord".
I changed your name manually - hit me up if you want to change it to something else. All of your points are solid and I will add them to the game, you actually inspired me to continue with the project =).
I don't agree with the look angle lock since his belly is so big ^-^
EDIT: fixed the marking issues, thanks for all your awesome feedback.
Haha, it's cool, I could beat that 54 if I wanted to :sunglasses:
I don't think whipping out the realism card really works here for the look angle lock. Your arms are long enough to pick up stuff from like two meters away but suddenly the belly gets in the way if you get too close... :drooling_face:
Oh yeah, one more thing I forgot to mention on my first post. I don't think all the weights of the objects make sense. For example, I don't think the books should be lighter than the shoes. It was kinda weird that the shoes were pretty much the heaviest of all the objects.
Definitely the funniest game I've played thus far :grin:
The low poly graphics, distorted voice acting, comments for every item ("I painted that! But she ugly anyway" hahhahah) made this game a great experience all the way through.
The highscore feature also kept me playing for a little longer (I'm fifth at the moment with 39 I think, yay!).
Comments42
That would be nice if you could skip the phone call... and you can ^^:
"Skip the phone conversation by clicking space"
Could've done with a bit more time to throw some more things but maybe I was just a bit slow!
don't forget to check out my game too :)
My only gripe with the game are the weird controls but maybe that was intentional or I didn't tweak the settings right (and also if possible make a web build of the game, less of a hassle to test it ^^" avast is scanning every executable games of the jam and it's a pain in the ass )
The nipples on my character are mildly upsetting. Overall great game :)
I managed to get 7th on the leaderboards for a bit (used name "throwitall")
I threw the phone in too; oops
Funny / silly story and small jokes every time you picked an object up.
Nice work.
The voice clips really made this. Also laughed at an actual call timer on the phone.
So I forgot to input my name on the second launch :disappointed:
Quite a funny one. Since the main point was first trying to figure out what is worth the most, it would have been nice to see the amount somewhere when getting an object into trash instead of having to know how much I had before and doing subtraction. So in the simplest just showing another text box under the score
that would say like "+25" for a while after scoring. Would have wanted to see more different stuff in the room (including a door).
Also had some weird control issues. Like it was never told that you could use space to skip the phone call in the beginning (now I noticed that you did tell about it in the description). Also the ending was weird requiring the player to esc and restart without any indication. Should have shown the retry/quit buttons there automatically. The look angle lock was quite strange choice as well. So for example when going for the shoes, you couldn't get too close to them or you couldn't look down enough to grab them.
I changed your name manually - hit me up if you want to change it to something else. All of your points are solid and I will add them to the game, you actually inspired me to continue with the project =).
I don't agree with the look angle lock since his belly is so big ^-^
EDIT: fixed the marking issues, thanks for all your awesome feedback.
I don't think whipping out the realism card really works here for the look angle lock. Your arms are long enough to pick up stuff from like two meters away but suddenly the belly gets in the way if you get too close... :drooling_face:
Oh yeah, one more thing I forgot to mention on my first post. I don't think all the weights of the objects make sense. For example, I don't think the books should be lighter than the shoes. It was kinda weird that the shoes were pretty much the heaviest of all the objects.
The low poly graphics, distorted voice acting, comments for every item ("I painted that! But she ugly anyway" hahhahah) made this game a great experience all the way through.
The highscore feature also kept me playing for a little longer (I'm fifth at the moment with 39 I think, yay!).
Keep it up!