
In Temperance Ruin
This game is from ldjam.com, which is currently unavailable.
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Long ago, there was a temple, dedicated to a now forgotten deity of Temperance. But the followers fell to greed and avarice, and the temple now stands deserted.
Travel into the ruins, searching for treasure, and the ultimate hoard, which has lay hidden for centuries.
As you pick up treasure, you arouse the attention of tougher and tougher monsters. Woe to those who try to plunder the ultimate hoard!
Featuring a wound system - if you run out of health, you don't die; instead, you take damage to one of your vital statistics, making combat more difficult.
UP, DOWN, LEFT, RIGHT - Move around, pick up treasure, make a selection
1, 2, 3, 4, 5 - Choose an action, choose a stat to upgrade
ENTER - Continue, confirm a selection
STR - Strength - Affects damage done by weapon strikes
PER - Perception - Affects chance to hit, and chance to get a bonus strike at the start of combat
SPD - Speed - Affects chance to dodge, chance to get an extra strike, and chance to flee successfully
AGI - Agility - Affects chance to hit, and chance to dodge
FOC - Focus - Affects resistance to wounds, spell damage, and maximum number of casts
Programming, Graphics - Sean Gilhuly
Music - Trevor Lentz
Tools - Eclipse, LibGDX, GIMP
Travel into the ruins, searching for treasure, and the ultimate hoard, which has lay hidden for centuries.
As you pick up treasure, you arouse the attention of tougher and tougher monsters. Woe to those who try to plunder the ultimate hoard!
Featuring a wound system - if you run out of health, you don't die; instead, you take damage to one of your vital statistics, making combat more difficult.
Controls
UP, DOWN, LEFT, RIGHT - Move around, pick up treasure, make a selection
1, 2, 3, 4, 5 - Choose an action, choose a stat to upgrade
ENTER - Continue, confirm a selection
Statistics
STR - Strength - Affects damage done by weapon strikes
PER - Perception - Affects chance to hit, and chance to get a bonus strike at the start of combat
SPD - Speed - Affects chance to dodge, chance to get an extra strike, and chance to flee successfully
AGI - Agility - Affects chance to hit, and chance to dodge
FOC - Focus - Affects resistance to wounds, spell damage, and maximum number of casts
Credits
Programming, Graphics - Sean Gilhuly
Music - Trevor Lentz
Tools - Eclipse, LibGDX, GIMP