93.75 seconds! Augh I love how the flock of chickens bob around. I thought the lose condition would be me losing all of my chickens, but the UI was decently good at correcting those assumptions. Fun concept, fun graphics!
I had seen a preview gif of this, and thought it was going to be very difficult. Surprisingly, it was not. I mean, for awhile. I seemed to be getting along nicely. I was growing my batch of chickens and then WHAM - a handful of blades crashed down from all angles and killed my entire flock - or, at least I lost them all right then and there. But, up until that point, I seriously thought I'd be playing the game for quite awhile; I was actually wondering if it was too easy, but it does get harder. I think the difficulty level is appropriate - not too tough right off the bat. It's pretty cool game.
This is an awesome game and a great concept! I survived 109 seconds but then it ended my game without all my chickens being dead? Other than that it's a lot of fun--a little too easy even!
Fun game, not sure what exactly the lose condition is, but I lose half my flock at one point and lost. Really nicely polished, thanks for staying up late to do that!
I love the aesthetics of the game, it seems adorable but suddenly it becomes a very gore image. Maybe one thing that could be improved is that the chickens will try to go to the positions where the blades come out if you do not press the mouse button, I have left the game running and on returning it took 614 seconds and there were still live chickens.
Just barely made it to 200 "seconds" but I wound up getting beaten (fairly) by the saws. I noticed that there was sometimes an odd issue if saws would happen to collide perpendicularly and one would stay put for a little while longer. If you're looking for a quick fix, it would be good to assign the saws to their own layer and disable interactions between that new layer with itself (https://docs.unity3d.com/Manual/class-PhysicsManager.html). But its kind of a small little nit picky thing! It just stood out a bit every now and then.
I also felt that the lose condition was understandable once you lose a few chickens. One thing that I'm noticing after reading the comments on here and playing the game a day later, was that points are reduced when a chicken dies. Until now I only thought it was seconds survived. I was never paying attention once a saw was going through my chickens. I only looked at it when it was safe and thought I just wasn't playing the game too long. I would suggest putting some sort of indication of reducing the score. Like once you get hit, the score changes to red and fades back into white with the game-over bar.
Overall I really enjoyed it and the difficulty curve is really pleasing! Fantastic job!
Somehting like 2 minutes of game, i couldnt repeat, i couldnt look for another "chicken-slaughter". Awesome idea for mobile like someone mentioned before. My girlfriend is totally mentally devastated after watching this. It's good that it wasnt cows (add this in DLC :D ) My highest voted game so far. Great Job !!!
Fun game with a lovely consistent aesthetic, more variation in the things to avoid and a quicker increase in difficulty and I could see this being a pretty fun little mobile game. Congrats!
But i have fun when i play in this game. :P :P :P My score is about 206s but after some time, I started to get a little bored. Maybe it is worth adding some variety, eg a moving platform? and it would be nice if there were more levels :-)
Interesting little game, congratulations for the project, and especially for the flocking system. I think it would be interesting to think of adding more feedback over time, when the saws went through the scene giving them more strength.
Um pequeno jogo interessante, parabéns pelo projeto, e principalmente pelo sistema de flocking. Acho que seria interessante pensar em adicionar mais feedbacks com o tempo, quando as serras passassem pelo cenário dando mais força à elas. :flag_br:
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Maybe just the gameplay is a bit too repetitive, small variations of falling object could be interesting to see :P
I also felt that the lose condition was understandable once you lose a few chickens. One thing that I'm noticing after reading the comments on here and playing the game a day later, was that points are reduced when a chicken dies. Until now I only thought it was seconds survived. I was never paying attention once a saw was going through my chickens. I only looked at it when it was safe and thought I just wasn't playing the game too long. I would suggest putting some sort of indication of reducing the score. Like once you get hit, the score changes to red and fades back into white with the game-over bar.
Overall I really enjoyed it and the difficulty curve is really pleasing! Fantastic job!
Poor chickens ;(
But i have fun when i play in this game. :P :P :P
My score is about 206s but
after some time, I started to get a little bored.
Maybe it is worth adding some variety, eg a moving platform?
and it would be nice if there were more levels :-)
Um pequeno jogo interessante, parabéns pelo projeto, e principalmente pelo sistema de flocking. Acho que seria interessante pensar em adicionar mais feedbacks com o tempo, quando as serras passassem pelo cenário dando mais força à elas. :flag_br: