"People always say, being a procrastinator is like being a nothing, well here I am" - Jonny
Life of a Procrastinator is a satire-clicker(ish) procrastination simulator where you play as Jonny, a young adult man who is stuck in the torment of procrastinating this weekend YOU will be playing Jonny and trying to become the ultimate Procrastinator!
Features
- Procrastinate on your trusty machine and earn sweet points along the way
- Balance your Interest and Energy meter
- DO you agree that sleeping is for sissies? Well, don't! Your trusty Freezer contains enough ~~Junk~~ fulfilling foods to keep you awake!
- Will you become the Lord of Procrastinators?
Controls:
- A and D | Left and Right Movement respectively
- E | Sleep in Bed (prompt)
- 1, 2, 3, 4 | Respective Junk
- Space | Start/ Stop Procrastinating
- Any Key | Procrastinate
Known Issues:
- "Win" does not have its own image - The Pop-Ups for winning/ losing the game don't stop the game in the background - Some sounds (mysteriously) don't play, this includes a fatigue/ death sound - No way to reset in game (my bad for this one, sorry guys :(, )
The main reason there are so many issues for things such as running out of Energy or Interest or Winning the Game is due to the fact that implementing a fail state was a very late development thought and before I knew it I only had ~ 3 - 4 hours to add this feature. The only way to restart the game is by reloading the page (again sorry)
On a Personal Note:
I absolutely loved this experience. This was my very first Compo and Game in general and I had an absolute blast. From the concept to the code all the way to the £1 pizza it was great fun throughout. I learned a lot from this challenge and I hope at the end of the day I can entertain you with my very janky but working game :)
I realized that that would be one of the issues that people would have with the game. I was going to add some hints here and there but unfortunately I ran out of time.
Not bad, but I feel like the gameplay can be difficult to get a solid grip on. The movement is a bit slow for my liking and the input doesn't have any "juice"- things like screenshake and particle effects can go a long way!
Thanks, @AlexHoratio I also felt that the movement was a bit too slow for my liking after a few runs of playtesting but my gut instincts told me to keep it in. Animations are definitely something I struggle with and I didn't even think of adding any particles or screen effects. Thanks for your feedback :)
it was an interesting experience, but didn't feel like doing anything at all as a game, i understand the game is about doing anything but if the player doesn't feel like it is doing something the player will get bored
@kerneltt Thanks for your comment, yeah I definitely felt like gameplay would be a big issue with this one. There should definitely be a better response to your actions but it doesn't seem like I thought of that beforehand so the points and rank system was the only real reward for playing.
@lot9s I definitely agree with what you said. Again I wish now looking back on it that I would have found some way to convey the information to the player better rather than hiding it. I was going to have some visual indicators when you ate some of the junk but unfortunately, I ran out of time. Thanks for the feedback :)
I liked the concept. I didn't realize at first what the numbers in the bottom left were or what the bars in the bottom right were. I also wasn't sure which bar was for which stat. Overall, neat game and good luck with future Ludum Dares!
Thanks @Bookworm31 yeah looking at most of the issues people had its pretty clear to me now that a quick tutorial or atleast some icons would have gone a long way. I'll definitely remember for the next Ludum Dare.
@Sanguis Thanks for your comment, glad to see that someone made it all the way to GoodAss (dedication :p), yeah through my own stupidity it's actually impossible to hit 10/10 (my bad) unfortunately I lost this game's source code (before you say GitHub... yeah, check for yourself) so I can't fix it. But thanks anyway :D
The idea is really awesome. The execution could be a bit better, but I understand it's rather hard for a Compo. For me, it was a good game :) (I like your parodies on Jonny's computer. Like Twatter, haha.)
I think this could be an interesting premise for a game but I don't really see how it connects with the LD40 theme. I like the graphics of the bedroom and Jonny, although the pop-ups and screen graphics might be too pixelated and hurt readability.
It took me a few goes to get a grasp on all the mechanics; it wasn't clear to me that I had to click to earn points. I don't mind a good clicker game but mixing it was keyboard movement felt a little strange, you probably could have had the mouse used for all actions. Also, the food items seemed to have too many disadvantages, so I ended up not eating and just going with sleep. Maybe I would have experimented with the balance a bit more but the lack of a retry option discouraged this.
I think, overall, that the biggest improvement you could make would be to make the game more player-friendly; retry option, simpler control scheme, label the UI elements, etc.
Thank you everyone for playing my first Ludum Dare game :D. I'm going to take all of your feedback on board so next time I can make something even better. Thanks guys :)
Comments20
Good luck on your next Ludum Dare!
Funny game.
It took me a few goes to get a grasp on all the mechanics; it wasn't clear to me that I had to click to earn points. I don't mind a good clicker game but mixing it was keyboard movement felt a little strange, you probably could have had the mouse used for all actions. Also, the food items seemed to have too many disadvantages, so I ended up not eating and just going with sleep. Maybe I would have experimented with the balance a bit more but the lack of a retry option discouraged this.
I think, overall, that the biggest improvement you could make would be to make the game more player-friendly; retry option, simpler control scheme, label the UI elements, etc.