Jonny; Life of a Procrastinator

Overall★★★★★★★★★★2.57
Fun★★★★★★★★★★2.26
Innovation★★★★★★★★★★2.61
Theme★★★★★★★★★★2.33
Graphics★★★★★★★★★★2.91
Audio★★★★★★★★★★2.85
Humor★★★★★★★★★★3.32
Mood★★★★★★★★★★2.77
"People always say, being a procrastinator is like being a nothing, well here I am" - Jonny

Life of a Procrastinator is a satire-clicker(ish) procrastination simulator where you play as Jonny, a young adult man who is stuck in the torment of procrastinating this weekend YOU will be playing Jonny and trying to become the ultimate Procrastinator!
REALImage1.png

Features

- Procrastinate on your trusty machine and earn sweet points along the way

- Balance your Interest and Energy meter

- DO you agree that sleeping is for sissies? Well, don't! Your trusty Freezer contains enough ~~Junk~~ fulfilling foods to keep you awake!

- Will you become the Lord of Procrastinators?

Controls:

- A and D | Left and Right Movement respectively

- E | Sleep in Bed (prompt)

- 1, 2, 3, 4 | Respective Junk

- Space | Start/ Stop Procrastinating

- Any Key | Procrastinate

Known Issues:

- "Win" does not have its own image
- The Pop-Ups for winning/ losing the game don't stop the game in the background
- Some sounds (mysteriously) don't play, this includes a fatigue/ death sound
- No way to reset in game (my bad for this one, sorry guys :(, )

The main reason there are so many issues for things such as running out of Energy or Interest or Winning the Game is due to the fact that implementing a fail state was a very late development thought and before I knew it I only had ~ 3 - 4 hours to add this feature. The only way to restart the game is by reloading the page (again sorry)

On a Personal Note:

I absolutely loved this experience. This was my very first Compo and Game in general and I had an absolute blast. From the concept to the code all the way to the £1 pizza it was great fun throughout. I learned a lot from this challenge and I hope at the end of the day I can entertain you with my very janky but working game :)
Tools: Unity

Comments20

darkgrisen4 Dec 2017, 16:49
It''s kind of hard to figure out what to do.
Call_me_Nutty
Call_me_Nuttyauthor4 Dec 2017, 16:51
I realized that that would be one of the issues that people would have with the game. I was going to add some hints here and there but unfortunately I ran out of time.
AlexHoratio
AlexHoratio4 Dec 2017, 16:56
Not bad, but I feel like the gameplay can be difficult to get a solid grip on. The movement is a bit slow for my liking and the input doesn't have any "juice"- things like screenshake and particle effects can go a long way!

Good luck on your next Ludum Dare!
bradur
bradur4 Dec 2017, 16:57
I really liked the computer stuff; reddit being front page of hell and "twatter" where Donald Trump says stuff about Norhth Korea :D.
Call_me_Nutty
Call_me_Nuttyauthor4 Dec 2017, 17:00
Thanks, @AlexHoratio I also felt that the movement was a bit too slow for my liking after a few runs of playtesting but my gut instincts told me to keep it in. Animations are definitely something I struggle with and I didn't even think of adding any particles or screen effects. Thanks for your feedback :)
Call_me_Nutty
Call_me_Nuttyauthor4 Dec 2017, 17:01
@bradur I definitely prioritized humor in this game. It's difficult to laugh at your own jokes so I'm glad you enjoyed it :)
kerneltt
kerneltt4 Dec 2017, 17:18
it was an interesting experience, but didn't feel like doing anything at all as a game, i understand the game is about doing anything but if the player doesn't feel like it is doing something the player will get bored
Call_me_Nutty
Call_me_Nuttyauthor4 Dec 2017, 17:30
@kerneltt Thanks for your comment, yeah I definitely felt like gameplay would be a big issue with this one. There should definitely be a better response to your actions but it doesn't seem like I thought of that beforehand so the points and rank system was the only real reward for playing.
lot9s
lot9s4 Dec 2017, 18:50
It would be nice if the junk food icons indicated what effects they have on the player. The effects were buried in a menu on the computer.
Call_me_Nutty
Call_me_Nuttyauthor4 Dec 2017, 19:01
@lot9s I definitely agree with what you said. Again I wish now looking back on it that I would have found some way to convey the information to the player better rather than hiding it. I was going to have some visual indicators when you ate some of the junk but unfortunately, I ran out of time. Thanks for the feedback :)
Bookworm315 Dec 2017, 07:58
I liked the concept. I didn't realize at first what the numbers in the bottom left were or what the bars in the bottom right were. I also wasn't sure which bar was for which stat. Overall, neat game and good luck with future Ludum Dares!
Call_me_Nutty
Call_me_Nuttyauthor5 Dec 2017, 08:07
Thanks @Bookworm31 yeah looking at most of the issues people had its pretty clear to me now that a quick tutorial or atleast some icons would have gone a long way. I'll definitely remember for the next Ludum Dare.
Sanguis5 Dec 2017, 20:34
Well, I made it to the GodAss more is not possible or maybe I need new keyboard :D funny game, but that reset button is really needed :D
Call_me_Nutty
Call_me_Nuttyauthor5 Dec 2017, 21:18
@Sanguis Thanks for your comment, glad to see that someone made it all the way to GoodAss (dedication :p), yeah through my own stupidity it's actually impossible to hit 10/10 (my bad) unfortunately I lost this game's source code (before you say GitHub... yeah, check for yourself) so I can't fix it. But thanks anyway :D
tschery8 Dec 2017, 23:38
quick tutorial would have been nice, figured stuff out after some trials
Xacur
Xacur9 Dec 2017, 00:54
I liked the graphics, the gameplay is a little confusing at first, but once you got it, well, it's still hard xD.
Funny game.
Iluvatar
Iluvatar9 Dec 2017, 15:02
The idea is really awesome. The execution could be a bit better, but I understand it's rather hard for a Compo. For me, it was a good game :) (I like your parodies on Jonny's computer. Like Twatter, haha.)
spacewarp10 Dec 2017, 13:54
Kind of interesting game. Stats/gameplay a bit confusing and audio is rather creepy. Neat though.
Kodiqi
Kodiqi18 Dec 2017, 01:01
I think this could be an interesting premise for a game but I don't really see how it connects with the LD40 theme. I like the graphics of the bedroom and Jonny, although the pop-ups and screen graphics might be too pixelated and hurt readability.

It took me a few goes to get a grasp on all the mechanics; it wasn't clear to me that I had to click to earn points. I don't mind a good clicker game but mixing it was keyboard movement felt a little strange, you probably could have had the mouse used for all actions. Also, the food items seemed to have too many disadvantages, so I ended up not eating and just going with sleep. Maybe I would have experimented with the balance a bit more but the lack of a retry option discouraged this.

I think, overall, that the biggest improvement you could make would be to make the game more player-friendly; retry option, simpler control scheme, label the UI elements, etc.
Call_me_Nutty
Call_me_Nuttyauthor29 Dec 2017, 08:44
Thank you everyone for playing my first Ludum Dare game :D. I'm going to take all of your feedback on board so next time I can make something even better. Thanks guys :)

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