Oh boy! Billy got present from grandpa: kinder potato GARDEN! In this game you have to grow as many potatoes as you can (but seriously, 12 is enough)! Many potatoes means many problems!
Controls:
LEFT MOUSE BUTTON
Hold on potato to drag Click on refrigerator or toilet to, erm, refill.
RIGHT MOUSE BUTTON
Click on stuff(refrigerator, kitchenTable, wardrobe, gramophone etc) to upgrade it
To restore potato's stats it must be placed in correct room (bedroom for energy etc). Some rooms (toilet and kitchen) require resources to function. Resource can be restored by clicking on corresponding object (refrigerator or toilet). Some rooms can damage other stats (medbay is not fun, for example).
Unhappy potato losing health and dies eventually. Keep it happy and warm. Also, try and try to find best tactics.
More specific (SPOILERY SPOILERS!) instructions and mechanics from comments:
- Upgrading things really helps a lot. You can double the rate of regen on maximum level of upgrade. - Upgrading requires coins. Happy (every stat is in green zone) potato gives 2 coins per second. Satisfied potato (yellow and green zones) gives 1 coin per second. - Toilet require constant (constant!) refills with toilet paper. - Potatos take a little damage when they hit walls hard (but not each other). - Medbay makes potatos unhappy, so dont keep them there too long. - Dead potato is bad for garden atmosphere! If potato sees corpse it become REALLY unhappy. So, hide corpses in toilet or medbay c: - Stats in red and yellow zone decay slower then in green zone, so if you are not interested in coin profits it is ok to keep potatos slightly unhappy as it is easier to handle.
A very funny take on the theme. I really like the movement gimmick to not be able to control each character with precision, but more like throwing each potato.
I have a suggestion regarding the balance of the needs. I think it needs some tweaking between the decay of each need, and the rate of regen. Unless I'm missing some mechanic with only 6 potatoes I could not keep them in balance.
Toilet didn't work correctly for me so my potatoes just held it in, until they turned red. :( Otherwise really solid entry, had fun tossing them around.
@samuli, toilets and refrigerators require constant refill (with tp and food) by clicking LMB on them. Current resource and capacity is written in box when you hover on them. I should have made this mechanic more obvious and add some warning message instead of turning image red. Desigher flaw it is :( Thanks for the review though :)
@rmc yeah, balancing it was tough and I can not say I achieved perfect results with it. It is possible to win but it is pretty difficult. There are some mechanics overview and tips in case something was missing: - Upgrading things really helps a lot. You can double the rate of regen on maximum level of upgrade. - Upgrading requires coins. Happy (every stat is in green zone) potato gives 2 coins per second. Satisfied potato (yellow and green zones) gives 1 coin per second. - Toilet require constant (constant!) refills with toilet paper. - Potatos take a little damage when they hit walls hard (but not each other). - Medbay makes potatos unhappy, so dont keep them there too long. - Dead potato is bad for garden atmosphere! If potato sees corpse it become REALLY unhappy. So, hide corpses in toilet or medbay c: - Stats in red and yellow zone decay slower then in green zone, so if you are not interested in coin profits it is ok to keep potatos slightly unhappy as it is easier to handle.
This was hilarious, gentlemen! I managed 9/12 on my first try. The music fits well, the gameplay was self explanatory. The graphics awesome. Potatoes ftw! :)
That was something. Very tricky, flinging potatoes around. Fits the theme well. It is not exactly the most exciting prospect, violently showing potatoes through the narrow corridors does get stale sooner than later. In the end I got to 11/12 and then in one swell swoop three of the ankle-biters kicked the bucket. Oh, sorry grandpa.
The graphics and audio support the interactivity well, adds to the humor too. Doesn't quite reach excellence, the last level of polish and detail is missing. Still great though.
Once the house starts filling up so does the amount of clicking. Herding the potatoes is part of the experience, but having to repeatedly click the fridge and the toiled to fill them is unnecessary. Holding the mouse down would work better there. It is the refill delay that matters, not inducing carpal tunnel syndrome.
Pretty good work in all.
Overall: Good (4.0) Fun: Average (3.0) Innovation: Good (4.0) Theme: Spot on (5.0) Graphics: Great (4.5) Audio: Great (4.5) Humor: Great (4.5) Mood: Good (4.0)
I have a suggestion regarding the balance of the needs. I think it needs some tweaking between the decay of each need, and the rate of regen. Unless I'm missing some mechanic with only 6 potatoes I could not keep them in balance.