Last Call

co-authored: @dat-man-lu, @stonji
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★3.50
Mood★★★★★★★★★★3.50
Goal of the game: To maintain your buzz and reach as many drinks as possible before your hallucinations take you down. The more absinthe you drink, the faster the spawn rate, the harder the mobs.

Note: Your buzz will deplete slowly at all times after 5 seconds of taking a drink. This will also increase in speed over time, all the way down to 1 buzz point.

Controls:

Move: W,A,S,D

Attack: Left Click

Special Ability: Right Click

Charge: Space Bar

Use: E

Comments2

Andreadbx
Andreadbx5 Dec 2017, 22:53
Liked it, simple and fun game with intresting attack animations, the things i didn't like is the inconsistency in sound effects and visuals, like, no sound or visual indication for when you get hit, nice job anyway ;)
Dat_Man_Lu5 Dec 2017, 23:14
Very good point! We tried to squeeze in as much as we could during the allowed time frame, but a few things we thought of too late.

If we pursued this game, we would definitely focus on cleaning up the graphics. Once again, it was a time restraint. We figured put something there... polish later... aaannnddd low and behold, the time crunch kept eating away at us lol.

It was an awesome first Ludum dare experience though! We know what to expect now, and hope to provide a more solid game next time :).

Appreciate the input!
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