This is my first Ludum Dare. It didnt turn into as much of a game as it was planned to be, but its still cool to make some artwork for yourself. Originally the plan was to have you match a pattern to be more fun.
Took me a bit to work out the controls but it's a fun little toy to play with. I do have one complaint about the controls. Because you can't change which strings are lifted while the string is moving left/right, it's hard to get into a rhythm since I have to wait a second between each row.
What I'd really have liked is a scheme where strings are lifted while I'm holding their number, rather than a toggle. Have the left/right string move a lot quicker (0.1s or less) and remove the restriction on only changing lifted strings when it's not moving. The experience would probably be a lot smoother.
@amras0000 I actually made it like that to begin with, and the code is still in there if you think I should make it an option. When I tried it that way my hand got very tired, which is why I changed it to the toggle.
Sure, having an option available never hurts. Keep in mind someone playing the game for 5-10 minutes isn't going to experience as much strain as when you playtest your own game for hours on end. But that's definitely an issue I hadn't considered.
The key bind switching is really cool. I could see an entire puzzle game making use of these mechanics. I had fun playing around with it. Awkward but neat!
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What I'd really have liked is a scheme where strings are lifted while I'm holding their number, rather than a toggle. Have the left/right string move a lot quicker (0.1s or less) and remove the restriction on only changing lifted strings when it's not moving. The experience would probably be a lot smoother.