You are a treasure goblin, your job is to collect treasure and store it in you chest.
Things that I I’ve missed / haven’t done:
1) There is no sound at all! I’ve never done sound, I should learn it at this point.
2) Enemies / AI, there should be enemy adventurers who also try to collect the treasure. And of course they would chase you with more difficulty as you carry more treasure. (think pacman + diablo treasure goblin chase the other way around). Wihtout this the game is basic and lackluster. (haven’t managed my time right)
3) I keep doing procedural map generation but it takes time to make it somewhat interesting and useable. I fail to design levels / maps. I don’t know where to start or finish, what’s a good flow and difficulty etc.
This game lacks challenge and it not very fun. All I think it needs is some kind of hazard or challenge to overcome and make the game more interesting. I really like the player model.
A lot of users don't want to download any data of a Game Jam. So try to build a HTML 5 version of it. It will increase the number of player that will try your game. :)
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