You are Remi an employee of AE(Art Electronic) who must store and load lootboxes in delivery trucks in a time all deal with the order of each truck. Your goal? Organize your boxes and fill the trucks with the right order!
Controls : - Mouse (left click and wheel) - Arrows (Up / Down / Left / Right)
Gameplay : - Move boxes with the mouse. - The 'livraison' area, on the center of the scene spawn new boxes in a interval. - You must put the boxes in question in a color storage area. If not, they will be destroyed after 30 seconds. - You must do the commands. Otherwise you lose a life. - There is no win in this version. And Game Over is present if the user no longer has a life.
The more you have boxes, the worse it is | The more you have commands, the worse it is
The controls are good, but I kept throwing them hoping they land where they should. A possible improvement would be a countdown until the next order happens. Or maybe I didn't see it. Nice game
The movement was a bit sluggish and it felt like the boxes were in water. Otherwise the theme and idea was pretty good and I imagine it could get quite fun if it had a bit more work put into it.
@muffincookie Thanks! We have not been able to fully enjoy the time that the Ludum donated. Moreover, this is our first project with Unity so it took us a long time to learn when starting the project!
I really liked the idea, the graphics could have some improvement, maybe some stamps on the boxes and stuff, a quick in-game tutorial would also be great. Great game overall!
The webGL interface wasn't scaled correctly and could see like 1/2 the orders and no idea what was needed or where to put them. UI scaling for Unity was difficult at times to work out for my game, it was a bit of fun - but wished I could get the full experience.
@notpresident35 It takes 30 seconds to get the first order. This gives you time to put away your first boxes. After, just honor the orders! - Move boxes with the mouse. - The ‘livraison’ area, on the center of the scene spawn new boxes in a interval. - You must put the boxes in question in a color storage area. If not, they will be destroyed after 30 seconds. - You must do the commands. Otherwise you lose a life. - There is no win in this version. And Game Over is present if the user no longer has a life.
@Mazzletov Thanks for your comment. If you stand 30 seconds the game start, your goal is to fill orders which is displayed on the floor with your boxes. For this, you have a limited time!
Interesting concept. The first time I didn't really realize what was the goal/purpose, but once I got the hang of it I was stacking boxes and making them cram into that small white platform. The height where the mouse drags boxes was sometimes a bit annoying because I would drag one stacked box from the platform while dragging.
It looks like you've entered this in the wrong category - team efforts are meant to be submitted for the Jam, not the Compo (which is individuals-only).
For the game itself, it took some time to figure out what I was supposed to do, and I found the controls very awkward as it uses arrow keys with the mouse not WASD. I wasn't sure what the purpose of using the mouse wheel either to raise-lower the box was? That was incredible awkward also, having to hold the left-mouse down while scrolling the scroll wheel.
I like the idea of the game (also EA deserves this I guess ... :)). I think the WebGL version might be a bit more polished but that's just Unity things. Well done!
don't forget to check out my game :)