Horders Loot Rush

by rad4th
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★3.03
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★3.08
Graphics★★★★★★★★★★2.53
Audio★★★★★★★★★★2.33
Humor★★★★★★★★★★2.82
Mood★★★★★★★★★★2.58
WEB GL SUPPORTED ON WEBSITE

On the endless run from the Carabus, our hero, Horder (The Hoarder of Hoarders) will need to make sure he organises his loot with no time to stop running. Kill your foes, take their loot and sort out your inventory before you're too encumbered to escape.

Controls:

A - Attack

S - Block

D - Jump

When you jump you will automatically eat your the first food item in your inventory. If you pick up a weapon you can activate it by dragging into the weapons slot on your hotbar. If the weapon in your inventory is better than your current one then it will shine green otherwise it will be red.

Either drag items into the delete section on the bar or double click them to drop them from your inventory. The more items in your inventory the slower you go.

The Carabus will speed up every enemy it devours so make sure to not let it get too many!

Comments16

boblova
boblova5 Dec 2017, 03:10
i just jumped over every thing
witylernn
witylernn5 Dec 2017, 03:15
Overall pretty good! I enjoyed the track.
Kramdar
Kramdar5 Dec 2017, 05:26
I like the concept and it's pretty fun to play. The monster that chases you is quite surprising! I would like to see more reason to kill the enemies, now you can just jump over everyone but the monster still catches you. Maybe if you couldn't jump without food as it seems to be intended. I don't see a lot of use for the block either, if it can be timed to the enemy's attacks it should be more visible. All in all I could see myself killing time playing this particularly if you got it on mobile.
Rad4th
Rad4thauthor5 Dec 2017, 12:26
@boblova @Kramdar there is a mechanic in place where if an enemy gets eaten by the monster chasing you then it gets faster, guess I forgot to write that one down :joy: @witylernn Thank you all for playing the game!
Dupix5 Dec 2017, 15:34
nice idea to bring the theme! congratulations for your game
Josef212965 Dec 2017, 16:33
Jump, jump, attack. Jump, jump, attack. Really enjoyed it, will go to see whats my higher mark :grin:
Rad4th
Rad4thauthor5 Dec 2017, 16:35
@josef21296 I'm glad you enjoyed it! Thank you for playing!
Kramdar
Kramdar5 Dec 2017, 19:06
@Rad4th Excellent! My mistake for not picking up on it. Knowing that it makes the gameplay loop a lot more interesting having to decide between spending the time attacking an enemy or jumping away to only make the monster faster and harder on yourself later. Plus you get more loot to manage! Thanks for the response, good job!
meanmon135 Dec 2017, 23:17
Wasn't sure when to jump or attack... i enjoyed the game and liked that the enemies dropped loot. Overall i enjoyed and think you did a good job :-)
CoderK10 Dec 2017, 17:43
Nice game! I liked the strategy of having to choose whether to jump or attack. It follows the theme quite well. Overall, great job!
arron-fowler
arron-fowler15 Dec 2017, 17:43
Once I got my head around it it became a lot more enjoyable - I almost gave up. I would like more hot keys to equip and drop for example, having to use the mouse was a bit of a pain. Good innovation and well worth keeping on with.
Sanvar
Sanvar15 Dec 2017, 18:33
Nice little game! Fun to play, even though you could jump over anything to go quick :P Soundtrack got a tad annoying after a while since its the same loop. Still, a great entry!
ted
ted26 Dec 2017, 19:11
The animation was great. First time I've gotten stomped to death by a giant pink turtle snail creature, so kudos to you there. :D Some faster animations and better feedback could really help this shine.
ProdigalSon
ProdigalSon27 Dec 2017, 02:37
Different take on an endless runner with pickups and weapon upgrades, nice. The music loop was a little too repetitive for me which distracted a bit from the game play and I kept messing up the buttons - lol. Perhaps it would be good to introduce and alternative control scheme like: Left Mouse Button to attack, space to jump, and maybe Right Mouse Button or "E/F" to guard. (just throwing ideas). The monster's collision box is a little unforgiving showing me a Game Over when the monster was not close enough to feel like I should've died. Other than that this was neat little game
Rad4th
Rad4thauthor28 Dec 2017, 14:12
@ted Thank you, this is the first time I've worked with animations so some feedback on that is great!
@prodigalson Thank you for your feedback, those are definitely things we'll address now we are looking to improve the game!

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