Machina Rising

Machina Rising

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overall: 3.93
fun: 3.93
innovation: 2.86
theme: 3.21
graphics: 4.43
audio: 3.43
humor: 2.29
mood: 3.29
Fight your way through robots to recover three cores for the reactors.
But be aware, the more cores you activate, the worst the enemies will be.

Screenshots



Controls:


Keyboard

* Arrow Keys - Movement
* Enter - Confirm
* W - Jump
* A - Attack
* S - Grab/drop
* D - Roll

Gamepad

* D-Pad/Analog - Movement
* Start - Confirm
* A - Jump
* X - Attack
* Y - Grab/drop
* B - Roll

Changelog

* v1.0.0 - 05/12/2017
* Initial version
* v1.0.1 - 05/12/2017
* General
* The debug console is not available anymore
* Code cleanup
* Boss
* Change HP from 60 to 50
* Change the attack frames of Claw Attack from "6, 7, 8" to "7"
* Change the hitbox width of the Claw Attack from 155 to 150
* All Enemies
* Change HP from 5 to 4
* Melee Robot
* Fix the cooldown to try an Electrical Discharge
* Change chance of Electrical Discharge from 60% to 40%
* Fix the hit sound when immune to knockbacks
* Change the attack frames of Electrical Discharge from "all" to "4"
* Drone Robot
* Fix the cooldown of the shots
* Player
* Change the immunity frames on roll from "1, 2" to "0, 1, 2"
* Now it is healed when activating a core
* Fix the bug where you could not grab the wall on the boss fight

Credits:

* Code: Rafael Almeida
* Art: Gabriel de Aguiar
* Music: Kevin Macleod
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