Mallio Cart

Christmas 🎄 shopping last minute on the very eve is never a good idea! And you're not the only one who has had said idea.
Grab your trolley 🛒 and your shopping list 📝! It's Christmas Eve and everyone's desperate to get the last remaining stock before closing time in just two minutes! ⏰
Controls 🎮
Steer with WAD, look with mouse and click wares to pick 'em up. Fill up your trolley and go pay!
Non-web build recommended!
Because the following audio distortion effects don't work on web which means you'll just have to listen to regular baby screams. 😭
Blog ✍️
* Mallio Cart tech: 👀 gfx & 👂 audio ḑi̶śto͝r̴t҉io̡ns̴ pt.1
Video 👀
Shows full gameplay!
Fixes 🛠
Some minor post-submission things that have been done in light of comments received:
* Fixed bugs in algorithm that determines whether player got the correct items.
* Changed the text on the start screen a little to make things clearer.
* Bugfix: slap button now only works when slap icon is opaque (when 'thief' icon is visible).
* Toggling shopping list is much faster.
* Made the shopping list clearer by turning off word wrapping and increasing line height.
* Thieves are less prone to get stuck when approaching from behind.
* Thieves are much faster.
* Time limit decreased from three to 2.5 minutes.
* UI element saying 'go pay' shows up when cart is full since this was unclear to some.
* Old people talking sound clip stops when they stop talking to each other.
* Web renders Arial weirdly, so changed the font on the keyboard key icons.
* Made the result screen clearer.






Comments30
The controls were a bit wonky though - shopping list was a little slow to bring up, and the vehicle style movement was a little hard to manuveur. It also seems that you don't have to stick closely to the items though, as I haven't gotten any pears but still managed to receive a tick for it. Another time I played I missed out on a TV though. Its also hard to tell which item is what as well (aside from the Bubb lightyear toy?)
The graphics and the game idea are excellent.
Concerning the gameplay I actually found it easier to just randomly take articles without looking on the list (and that's how I won ;) )
so I think it would be easier if the game tracked what articles you have in the caddie (especially when thiefs pick your goods and you no longer know what you have).
I also sometimes wasn't able to take articles from the shelf (no green icon), I don't know what reason. And manouvering was a bit hard.
But apart from that it's an excellent entry, good job!
@axoona: The algorithm checking if the player got the right items was actually borked. q_q Fixed now! Don't know about picking up items, works as intended for me. If it wasn't clear, you can't grab them with the cart facing them because you're too far away. You have to pick them up from the side, like you would IRL~
Some minor post-submission things that have been done in light of comments received:
* Fixed bugs in algorithm that determines whether player got the correct items.
* Changed the text on the start screen a little to make things clearer.
* Bugfix: slap button now only works when slap icon is opaque (when 'thief' icon is visible).
* Toggling shopping list is much faster.
* Made the shopping list clearer by turning off word wrapping and increasing line height.
* Thieves are less prone to get stuck when approaching from behind.
* Thieves are much faster.
* Time limit decreased from three to 2.5 minutes.
* UI element saying 'go pay' shows up when cart is full since this was unclear to some.
* Old people talking sound clip stops when they stop talking to each other.
* Web renders Arial weirdly, so changed the font on the keyboard key icons.
* Made the result screen clearer.
In all seriousness, the bombardment of annoyances in this game is amazing because I could feel myself stressing out, which doesn't happen very often. In the wise words of Joshua/WOPR: The only way to win is not to play. This is normally not a sign of success, but in this case I feel you succeeded. A+, Great mood, can never play again.
It's a bit depressing how realistic this game actually is. Complete with the obligatory store Christmas muzac, incomprehensible shopping list and (my worst dread in life) other IRL people. I can really feel the panic as the clock is quickly ticking down and I can barely remember what to buy. The rush against the clock remind me a lot of a certain *Arnold classic*.
Ohh, Embedded video? Nice!.
The only feature I'm missing is the a ability to slap parents who, for some reason, decided it was a good idea to bring their toddlers to the store.
GG.
Just a couple of thoughts: I would like the list to get ticked when I grab a product instead of remembering what I've already picked. Things get tricky especially when someone steals you an item. Also, some trolley crash-race mechanic would be extremely fun, but that seems to be a lot of work (and a lot of playtesting for a weekend).
Anyway, well done!