The wall bumping can make things quite challenging! I feel that the game would benefit from a bit of variation on the patrolling (different speeds and varying level challenges did work well).
I don't think the gameplay element of "character gets slower as you get more points" is very good, since the game gets less fun the more you play (everybody likes going fast), but the slippery controls kind of made it feel a bit better. Although the idea isn't completely unique, the game was still fun to play, good job d:
Surprisingly fun game, I like the fact you didn’t just resort to just slowing down the player as he collected more loot but it actually effecting his physics in the world, almost feels as if the characters getting drunk as opposed to being weighed down with gold :P .
Nice twist on the more coins = more weight concept with the slip slidey movement, and the title screen is really charming too! Perhaps could do with a bit more variety in guard movements and maybe a stronger incentive to get the gold, but other then that a fine work!
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Like how the gold weighs you down, sticks with the theme quite nicely
One suggestion for making gameplay abit more interesting is adding the guards follow a more complex route, in my opinion it was just too predictable.
Other than that, great job :smile:
Great Job!
Funny idea, and fits well with the theme in a smart way!
I can has more sfx? :D