Mistral - Wave-based Survival Retro Game

About Mistral
You play as a fearless and greedy archer who is after the treasure of the great graveyard. Little do you know that the money is cursed, and that the more you collect, the more enemies come after you!Gameplay
You didn't really prepare yourself too much for this challenge ~~(because of how fearless you are)~~ and thus you're only equipped with your trusty bow and your shiny dagger.Press the action buttons to draw your bow and shoot arrows, or jump to automatically start stabbing upwards!
Kill every enemy alive to get your well deserved reward, but remember that every action comes with consequences.
About Mistral's development
The Code
Mistral was coded in PICO-8, the 8bit fantasy console; PICO-8 executes Lua 5.5 code.The game was entirely coded by Syndelis.
The Art
Pixel art
Pixel arts were done by Syndelis, Lowres and Tapiraat, and were refined by Syndelis.Box art
The box art was drawn by Lowres and designed by Muijf.Audio
The whole soundtrack, including the SFXes and the Songs, was made by the musician Christian Royle. Check out more of his awesome music at his SoundCloud pageEluvious
Overall, the game was made by the Eluvious Development Team, the Eluvious' division that makes games.Eluvious also has its Code division, which aims to teach people how to code through several free tutorials. Although that's a big dream of ours, we are doing whatever we can to make that possible, and we're currently looking for Writers who share this dream. Check out our website for more details.
Also, check out our own and complete Discord Bot made by the same people.
Download
Access the itch.io page for all of the available downloads and HTML5 player.
Comments23

Lance Krasniqi5 Dec 2017, 07:35
Oh man, first of all.. PICO-8! LOVE IT. It's quite hard haha but really nicely put together. This is a fun game, for sure. Good job on the art, too!

Virtual Turtle Studio5 Dec 2017, 08:08
Very nice game! I had a blast playing it, but there were some things that made this game very hard right from beginning. So the first thing is: the bats move super fast and are tiny, which makes it really hard to hit them, resulting in them hitting you straight out of the map. That's actually the second thing: maybe tone down the knockback a bit for the first few levels, because it's supersmash on 300% right now ^^. I think when these things are adjust a bit it would feel very very good. The arrows feel awesome and the screenshake is really nice and crisp. Good job!

Liquidream5 Dec 2017, 13:23
Fun little game.
I would echo most of @virtual-turtle-studio comments: the bats are hard to hit (which is cool - but perhaps not as an early enemy). Just a suggestion. :D
I would echo most of @virtual-turtle-studio comments: the bats are hard to hit (which is cool - but perhaps not as an early enemy). Just a suggestion. :D

Syndelis5 Dec 2017, 13:48
@danman113 Thank you very much! I aimed for that specific feeling :)
@lance-krasniqi PICO-8 is the best, man! Thanks for the compliments as well haha
@lance-krasniqi PICO-8 is the best, man! Thanks for the compliments as well haha
Potti5 Dec 2017, 15:05
A very fast paced game. My only problem is that i am not good enough ;)


MikomiKisomi6 Dec 2017, 00:39
Short, hard, but very nice. The controls are fluid despite the difficulty. Good job!

Hertz146 Dec 2017, 00:46
Damn, I've been seeing a lot of pico-8 games this jam and they are consistently beautiful, yours is no exception. An incredibly charming game and veeeery challenging! This is a game worthy of post-LD continuation for sure. I agree with some of the previous comments that bats are difficult, but that makes them that much more satisfying to kill. My one suggestion (aside from adding more enemies etc if you do decide to expand it), would be to give the jump a bit more oomph, right now it feels more like a normal jump than an attack - maybe a chunkier sound effect or some kind of attack trail or something would work? Just a thought. Overall a very nicely done game, which has actually inspired me to look into pico-8 myself.

Aj Jones6 Dec 2017, 00:54
Loved the art, and the unique choice in programming. Gameplay is fun, only issue is how tight the hitboxes on the birds are, makes them tough to hit.

Syndelis6 Dec 2017, 03:23
@mikomikisomi Very short and very hard, that's how I like it.
Nah, puns aside, thanks for the compliments, hope you had a good time with it ;)
@hertz14 Oh wow, I'm really grateful for your comment, thanks for all the compliments! I do also share of your opinion about the bats, their difficulty is what makes them unique.
I will be looking into expanding this game post-LD, and one of the first things I want to do is add a cut enemy from the game; Slimes.
With that being said, I hope you end up loving Pico-8 as much as I do, it's a really cool piece of software for coding enthusiasts and you call pull uncredible results with it, given the right skills.
@aj-jones Thanks, although the choice might not seem like the best for game jams, I love the idea of doing *almost* everything by yourself. And yes, the hitbox of dagger X bat is a bit off, and I will be fixing it on later updates, if I do end up continuing the game after the Jam is done.
Nah, puns aside, thanks for the compliments, hope you had a good time with it ;)
@hertz14 Oh wow, I'm really grateful for your comment, thanks for all the compliments! I do also share of your opinion about the bats, their difficulty is what makes them unique.
I will be looking into expanding this game post-LD, and one of the first things I want to do is add a cut enemy from the game; Slimes.
With that being said, I hope you end up loving Pico-8 as much as I do, it's a really cool piece of software for coding enthusiasts and you call pull uncredible results with it, given the right skills.
@aj-jones Thanks, although the choice might not seem like the best for game jams, I love the idea of doing *almost* everything by yourself. And yes, the hitbox of dagger X bat is a bit off, and I will be fixing it on later updates, if I do end up continuing the game after the Jam is done.

Gruhh6 Dec 2017, 12:43
Game with a good feeling and I liked the permanence of the elements, like the arrows. Congratulations!
Jogo com uma boa sensação e gostei da permanência dos elementos, como as flechas. Parabéns!
:flag_br:
Jogo com uma boa sensação e gostei da permanência dos elementos, como as flechas. Parabéns!
:flag_br:


hbocao6 Dec 2017, 15:41
Art and sound are pretty nice, but I found the game kinda hard to get into.
The controls are kind too fast and floaty and the the screen is too small.
Or maybe, I just suck at it. haha
Solid entry, guys.
The controls are kind too fast and floaty and the the screen is too small.
Or maybe, I just suck at it. haha
Solid entry, guys.

Syndelis6 Dec 2017, 16:45
@hbocao Welcome to Pico-8, you're limited to a 128x128 screen, there is no way to get a bigger screen. If you actually mean scailing the screen, you can toggle the Fullscreen button on the itch.io page.
Controls feel floaty because of how limited of a screen you have.
The difficulty has a reason behind it; As our choice of engine was a fantasy retro console, we really wanted it to feel like an 80s/90s game, as you can tell by the cover art. Games made in this era were short in content, but had extremely high difficulty levels, in order to keep people playing it for longer, compensating the lack of content.
With that being said, I hope you had a good time with it and didn't rate it low on all categories solely because of your own difficulties with the game, as this is a recurrent thing I've faced during other Ludum Dare's.
Controls feel floaty because of how limited of a screen you have.
The difficulty has a reason behind it; As our choice of engine was a fantasy retro console, we really wanted it to feel like an 80s/90s game, as you can tell by the cover art. Games made in this era were short in content, but had extremely high difficulty levels, in order to keep people playing it for longer, compensating the lack of content.
With that being said, I hope you had a good time with it and didn't rate it low on all categories solely because of your own difficulties with the game, as this is a recurrent thing I've faced during other Ludum Dare's.
SVR_Audio7 Dec 2017, 00:29
Pretty interesting concept, I really like "PICO-8" games and this is is really well done, the lowrez art is amazing, the mechanics and gameplay are very different and they are really fun to play, and the music set the perfect mood for the game, I also loved the retro cover you guys made it, amazing, the only thing I missed was a walking animation, besides that, the game is awesome, great team work, congratulations.
Feliz por saber q tem Br nesse time ai haha, mt bom, o game é bem diferente eu achei mt criativo, e o mais importante é mt divertido. Bom trabalho. Parabens !
Feliz por saber q tem Br nesse time ai haha, mt bom, o game é bem diferente eu achei mt criativo, e o mais importante é mt divertido. Bom trabalho. Parabens !

Moski7 Dec 2017, 01:27
Wow, the game is incredibly fast paced and hard. Has that "easy to learn, hard to master" vibe to it, since actually felt like I was doing more progress on every new run. The controls were very responsive, and most of the shortcomings on the game had more to do with the limitations of the system rather than the game itself.
The game itself very loosely tackles the theme though, as coins felt more like an "end the level and start another" gate rather than something that really had any meaningful impact to the game. Regardless, that can be brushed aside.
Good submission right there. In behalf of my team, we congratulate you on submitting a very fun game. Cheers! :whale:
The game itself very loosely tackles the theme though, as coins felt more like an "end the level and start another" gate rather than something that really had any meaningful impact to the game. Regardless, that can be brushed aside.
Good submission right there. In behalf of my team, we congratulate you on submitting a very fun game. Cheers! :whale:

Elendow7 Dec 2017, 02:20
I love the graphics and the audio, really catchy and impresive results using the PICO-8 limitations, congratulations. Speaking of gameplay, it's really fun and challenging, I've been 10 minutes playing without being aware of it. The only thing I've seen is that sometimes the coins respawn points are weird, like on the fences of the laterals or inside the character (provoking an instant wave without even "pause"). Except that little thing, everything is really cool.
Jiayjo7 Dec 2017, 08:25
the principle is good but the music is too aggressive, great !!

Syndelis7 Dec 2017, 15:53
@svr-audio Os Brs estão por toda parte :) haha. Thank you for all the compliments, and sorry for the walking animation hehe, we were about to miss the deadline. Abraços e obrigado mais uma vez !!
@moski Yeah, the system did limit some aspects of the game, but in the end I think that's its charm.
Abraços direto do Brasil :)
@elendow Thank you for enjoying it, and thank you for thinking the results were so impressive haha.
About the coins, I made them spawn 50 pixels away from the player, but that is not much considering the movement speed, so I'll need to patch it on a later update. Thank you again!
@jiayjo The agressiveness you're referring to might be the fact that the notes are basically square waves, due to Pico-8 limitations.
@moski Yeah, the system did limit some aspects of the game, but in the end I think that's its charm.
Abraços direto do Brasil :)
@elendow Thank you for enjoying it, and thank you for thinking the results were so impressive haha.
About the coins, I made them spawn 50 pixels away from the player, but that is not much considering the movement speed, so I'll need to patch it on a later update. Thank you again!
@jiayjo The agressiveness you're referring to might be the fact that the notes are basically square waves, due to Pico-8 limitations.

JorgeGameDev9 Dec 2017, 02:42
Finally got around to playing your entry! And whew, what an entry. My first impressions were feelings of overwhelming-ness. When I first started the game and collected the first coin, I immediately felt like there was a lot happening at the same time before I was able to grasp everything that was going on, and it felt over-the-top fast-paced. Overall, it felt like the gameplay was really harsh on me.
Hitting skeletons with the arrows wasn't a problem at all, and it felt really responsive with the whole juice with the screen-shake giving a real feel of accomplishment. It was hitting the birds that really felt out of my control and very luck based. Most of the time that I'd try to hit them, they'd move and I would end up falling on top of them, hitting another enemy on the way, and being pushed out of the screen into an instant game-over.
That being said, with a _small slowdown_ I can see this being a very neat experience, especially with the screenshake and all the other juice involved. Like my colleague, @moski, mentioned above the coins could have had a more significative impact in the game, although that's probably more a fault of mine for already having the concept of coins being used as a currency hard-coded into my mind. :moneybag:
The graphics and audio were also really nice and it was overall very nicely packaged, it just felt like an experience that, sadly, I couldn't keep up with.
Obrigado pela a experiência, e espero ver mais de vocês no futuro! :smiley:
Hitting skeletons with the arrows wasn't a problem at all, and it felt really responsive with the whole juice with the screen-shake giving a real feel of accomplishment. It was hitting the birds that really felt out of my control and very luck based. Most of the time that I'd try to hit them, they'd move and I would end up falling on top of them, hitting another enemy on the way, and being pushed out of the screen into an instant game-over.
That being said, with a _small slowdown_ I can see this being a very neat experience, especially with the screenshake and all the other juice involved. Like my colleague, @moski, mentioned above the coins could have had a more significative impact in the game, although that's probably more a fault of mine for already having the concept of coins being used as a currency hard-coded into my mind. :moneybag:
The graphics and audio were also really nice and it was overall very nicely packaged, it just felt like an experience that, sadly, I couldn't keep up with.
Obrigado pela a experiência, e espero ver mais de vocês no futuro! :smiley:

Rombus9 Dec 2017, 17:02
Really fun game here, I think everything moves too fast though, but maybe that's just me :P
Congrats on the entry!
Congrats on the entry!

nax_8923 Dec 2017, 02:41
Fun and good arcade gameplay, a feel a bit too fast, but only a bit. I like the graphics (the day cycle its awesome!) and music. with a few improvements it can be a great retro-game :D



Juice
Man the gameplay was fast, frantic, and frankly really satisfying. It is pretty hard though, but never enough to stop playing