
Monuments
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Erect 4 monuments while taking care of your peasants and fending off any fiends!
Every time a new building is built its price increases. The same is with soldiers and peasants.
The more excess food you hold the more likely traitors are to attack you
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Basically a more chaotic version of Stronghold with Downwell's aesthetic look.
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But...
...how the hell do you even play this?
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BASICS
* Click your soldiers and the king to move them around
* Placing your mouse over the castle shows you the amount of coins, excess food, peasants and the king's health
* Click a building to access its upgrade/build menu (try it out on the castle first)
* Orchards (trees) provide 3 units of food per day to your castle
* Each house summons 2 peasants and provides a way of buying more
* Mines can only be built on rocks
* Miners can be employed in the mines
* Soldiers can be recruited in the barracks
* Walls stop enemies from walking through
* Walls can be upgraded to monuments. Building 4 of them wins the game.
* The cave on the bottom periodically spawns enemies
CASH & FOOD (i.e. the confusing part)
* Each peasant and soldier needs 1 piece of food per day to sustain themselves
* Each peasant pays 1 coin every day
* Miners require 1 extra piece of food for a total of 2 per day to sustain themselves, but they pay out with 2 coins
* Each soldier needs to be paid 1 coin per day
* If there's not enough food to sustain your village the first ones to go hostile are the miners. Then the peasants will follow, and lastly the soldiers.
* Excess food from the previous day gets deleted, meaning that waiting will not get you any extra apples.
* The more excess food you have the more often traitors will spawn
TIPS
* DON'T place 2 orchards at the beginning of your game. Just don't do it man.
* Keep an eye out for prices of crucial items. You don't want to be caught with your pants down or overpay for your troops, now do you?
* Quickly place all 4 walls. You may try to block the traitors' cave with them. When you succeed just remember that traitors can't see 2 feet ahead of themselves.
* Look out for your food supply. Too much excess food will lure in the traitors while too little will make your peasants riot.
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TOOLS USED
* Game Maker: Studio (code, sprites)
* LMMS (music)
* SFXR (sound effects)
* My hands (keyboard input)
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CHANGELOG
---
1.0
---
* initial release
1.1
---
* fixed the cave spawning too low on the map and preventing traitors from moving
* made yellow and teal text a bit more readable
* added some additional sound effects
* made monuments a bit more sparkly
* made peasants more talkative
Every time a new building is built its price increases. The same is with soldiers and peasants.
The more excess food you hold the more likely traitors are to attack you
---
Basically a more chaotic version of Stronghold with Downwell's aesthetic look.
---
But...
...how the hell do you even play this?
---
BASICS
* Click your soldiers and the king to move them around
* Placing your mouse over the castle shows you the amount of coins, excess food, peasants and the king's health
* Click a building to access its upgrade/build menu (try it out on the castle first)
* Orchards (trees) provide 3 units of food per day to your castle
* Each house summons 2 peasants and provides a way of buying more
* Mines can only be built on rocks
* Miners can be employed in the mines
* Soldiers can be recruited in the barracks
* Walls stop enemies from walking through
* Walls can be upgraded to monuments. Building 4 of them wins the game.
* The cave on the bottom periodically spawns enemies
CASH & FOOD (i.e. the confusing part)
* Each peasant and soldier needs 1 piece of food per day to sustain themselves
* Each peasant pays 1 coin every day
* Miners require 1 extra piece of food for a total of 2 per day to sustain themselves, but they pay out with 2 coins
* Each soldier needs to be paid 1 coin per day
* If there's not enough food to sustain your village the first ones to go hostile are the miners. Then the peasants will follow, and lastly the soldiers.
* Excess food from the previous day gets deleted, meaning that waiting will not get you any extra apples.
* The more excess food you have the more often traitors will spawn
TIPS
* DON'T place 2 orchards at the beginning of your game. Just don't do it man.
* Keep an eye out for prices of crucial items. You don't want to be caught with your pants down or overpay for your troops, now do you?
* Quickly place all 4 walls. You may try to block the traitors' cave with them. When you succeed just remember that traitors can't see 2 feet ahead of themselves.
* Look out for your food supply. Too much excess food will lure in the traitors while too little will make your peasants riot.
---
TOOLS USED
* Game Maker: Studio (code, sprites)
* LMMS (music)
* SFXR (sound effects)
* My hands (keyboard input)
---
CHANGELOG
---
1.0
---
* initial release
1.1
---
* fixed the cave spawning too low on the map and preventing traitors from moving
* made yellow and teal text a bit more readable
* added some additional sound effects
* made monuments a bit more sparkly
* made peasants more talkative