I was originally going to make a very over-the-top RPG, but that's standard for me anyway, so I ended up making a game about mental health.
The further you go through with therapy, the more of 'yourself' you recover, which literally manifests as more selves. More skills are gained, as well as more people to use the skills. However, sometimes during skill usage these selves may bring up insecurities of theirs that cause problems.
I intended to have 55 levels, but only got to about 10 before feeling burnt out and getting close to the deadline anyway. You'll at least understand what I was going for with what's finished. I learned a lot from this, and will release a completed version in the future.
Expect a playthrough to take 10-20 minutes, depending on your reading speed and how you use skills. Thank you for looking, and I hope you enjoy!
Ok, fixed. This really did not like exporting the enemy-specific files for whatever reason. Thanks, and please let me know if there are any further issues.
Ok, I've check the enemies and animations and sound effects and put in everything that might be remotely involved in a file reference (which is why the zip is about double the size now), so this should be the last fix.
I'll be paying attention to this all day, so please let me know if there are any more issues.
That was... weird experience... Tell me, was it part of your personal experience? I feel bad for the main character and the story feels so real... if it is not from your own experience then good job on the story :)
I bit from myself, some from people I know. I hope you understand both why I felt burnt out after having worked on it and being unable to finish it in the time limit, and also why I want to make a complete version in the future (probably next month)
Looks so good.