Neighborhood's Madness

Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.34
Innovation★★★★★★★★★★2.97
Theme★★★★★★★★★★2.63
Graphics★★★★★★★★★★3.24
Audio★★★★★★★★★★2.69
Humor★★★★★★★★★★3.02
Mood★★★★★★★★★★2.73
Hi everybody !

So here's is my participation for the Ludum Dare 40

game's objective : you must be able to find the best possible balance between a quiet neighborhood and good social relations.

To achieve this, you have 6 actions, 3 nice actions (in order to have good social relations) and 3 malicious (or bad, really bad) actions (to keep order in the neighborhood).

How to play ?

Use your mouse to click the action you wanted, then click on the neighborhood's house (or even on your house, have a clean garden can help you to increase your sociability)

Remember to keep an eye on the 2 gauges, if they go down too much, you risk losing the game .

I hope you enjoy playing this game, and do not hesitate to leave me a comment, it's always nice ^^!

title.png!screen1.png

screenshot
Genres: simulation
Tools: Construct

Comments38

Matthias Schedel4 Dec 2017, 10:59
Nice Idea:) , but what are the relationships between the different interactions? And why are some sometimes not available?
William Bundy4 Dec 2017, 11:33
Kinda funny that dropping explosions on people yields a calmer neighborhood.
grostonton
grostontonauthor4 Dec 2017, 14:16
Thanks all, @matthias-schedel : with the "nice" actions, you gain sociability, and you must have a relatively high sociability bar to use the dynamite for example.
@william-bundy, thanks, it was one of my first ideas ^^
Goloso Games
Goloso Games4 Dec 2017, 14:55
Nice concept, very easy to understand. That was fun, I like to destroy my neighbours with explosives for a calmer place :) If you do improvements, maybe it would be better to add timers for actions, game would be a little bit more challenging! But overall, It's a cool little game.
grostonton
grostontonauthor4 Dec 2017, 16:54
Thanks @goloso-games ! I did not think about your idea, but it's good. wait and see if I can implement this easily ^^.
Rob White
Rob White4 Dec 2017, 17:12
I like the concept of the game a lot. I think that the game is a bit easy to win and it could do with a bit more user feedback (e.g. greying out tools when you cannot use them).
grostonton
grostontonauthor4 Dec 2017, 17:17
Thanks @rob-white !! I wanted so successful to make a game relatively finished, that I tried to go to the basics. But your remark is very wise :thumbsup:
orcdraco
orcdraco4 Dec 2017, 17:30
Nice gameplay and concept! Dropping explosive around neighborhood is a really fun activity. Well, a little bug for the GUI.. the "calm" bar grew in different direction, somehow.
pinneh4 Dec 2017, 17:33
I enjoyed ruining my neighbors lives. I think I ended up getting a bunch of negative calm the first time. Not sure if intended or a bug.
grostonton
grostontonauthor4 Dec 2017, 17:34
Thanks a lot @orcdraco, this bug totally escaped me ... :disappointed_relieved:
grostonton
grostontonauthor4 Dec 2017, 18:21
Thanks @pinneh and @siarhei-rakuts, yes apparently there are some bugs that have escaped me .. unfortunately yes the interest is very quickly limited. But I am still happy to have managed to "finish" in time ^^
wujood
wujood4 Dec 2017, 19:25
Nice game, but why is painting good and spraying bad? :D
Strelly
Strelly4 Dec 2017, 21:37
Finally! I can make my dream of bombing houses a reality! I mean... Being a good neighbour :^) Cute simple game, if you want to keep developing you could try to think of ways of making it more complex becuase right now the optimal strat is to bomb and then water your plants, but good job!
grostonton
grostontonauthor5 Dec 2017, 14:45
Thanks @wujood, because there is a difference between repainting the shutters and tagging the walls :rofl:
Thanks @strelly, it's an art to live in harmony with neighborhood ^^. Yeah, i know the game is perfectible, due to the sort time, i really focused on posting a game that works not too bad ^^
grostonton
grostontonauthor5 Dec 2017, 20:19
Thanks @janachumi ! Usually, i love to take my time to create graphics a little bit sophisticated :-)
mess110
mess1105 Dec 2017, 21:14
Blow them all up thats what I always say!
vfabien215 Dec 2017, 21:59
I couldn't make it work . *sigh*
Laylow6 Dec 2017, 04:12
Great submission. A few more mechanics would work wonders. I think you have the foundation for a good game here
Rature
Rature6 Dec 2017, 10:40
this game is a "dynamite them all" , a revenge against my neighbors and their "6am crying baby" ;)
Gulyasarni666 Dec 2017, 16:34
Great game, but i think the gameplay is a bit repetitive after some time. Maybe you could spice it up with unlockables or something, but definitely enjoyed it. Good work!
6smith
6smith6 Dec 2017, 20:01
not really sure what was happening the entire time i was playing, but at least i won?
grostonton
grostontonauthor7 Dec 2017, 10:01
Thanks ladies and guys, it's very important for me that people leave me comments like yours. I make video games as an hobby on my little free time (due to work, family etc...), and it makes me happy to see you enjoy playing my little game(s). I'll try to take time to respond to each of you when I'll be on my PC. I'm at work, and on my smartphone it's too difficult ^^
grostonton
grostontonauthor9 Dec 2017, 14:16
@mess110, it's the dream of many people ^^. @vfabien21, it's really strange, it's an html5 game that must work on all browser ??. @laylow, that's the deal when you develop a 48h hours game, you can't include a lot of cool mechanics... @rature, poor baby ^^. @gulyasarni66, yes, after 2 or 3 try, it begin to be repetitive, thanks for your nice comment ^^. @6smith, very simple, the more time passes and the more neighbors settle, and the more the calm bar goes down ^^. Again thanks to all of you !
vfabien219 Dec 2017, 15:15
@rostonton I would assume too. And usually it works. But, here there is only a black screen. Some odd incompatibility probably.
LeReveur
LeReveur10 Dec 2017, 23:11
I dynamited everyone, now, how can I get quiter? Dynamiting myself? :P
Greeting for making this to the end ;)
vfabien2112 Dec 2017, 11:06
@rostonton It worked on a different computer. I don't know what the problem was with first one.
That's a cute little game. What I'd really love is some more feedback (juicy texts maybe) stating the relations we have with our neighbours : I see here a lot of potential to write tons of cool punchlines !
grostonton
grostontonauthor12 Dec 2017, 21:07
@LeReveur (ça c'est un pseudo français, ou je ne m'y connais pas ^^). Thanks for the reply, the goal of the game is to have the highest 2 gauges, not to destroy all the neighborhood ^^. @vfabien21, very strange problem, at home it works perfectly on firefox and win10. That's a great idea to insert some cool punchlines ! Thanks for the reply, and thanks to try you best to test my little game ^^
cosarara
cosarara14 Dec 2017, 21:59
I didn't quite understand the game. There doesn't seem to be a difference between doing actions to one neighbor or another, and if you raise your sociability and wait, the calmness box goes down to 0 and then starts "underflowing" https://imgur.com/a/7V3rj , but you don't lose. Is there a win condition? (EDIT: yes there is, found it)

The pixel art is very pretty.
Mabry14 Dec 2017, 23:24
Decently fun to play, could use more differentiation between the actions you take. Background music would be nice too.
LeReveur
LeReveur15 Dec 2017, 02:13
(en effet, difficile de le cacher ^_^)
The problem is I didn't reach a good score with "calm", I had the feeling that the other tools did not work, I only get results with dynamit - that's why I said what I said. ;)
Pecolyte
Pecolyte15 Dec 2017, 14:42
Nice design, I wander if there would be any other neighborhood come after I bombed the former?
grostonton
grostontonauthor23 Dec 2017, 17:29
@cosara, thanks for the reply. In fact, it's true, there's no difference between the neighbors. As i said earlier, this bug escaped me :-/
@mabry, thanks for the reply, i agree with you, a background music would have been a good idea ^^.
@lereveur, all the tools works, but the dynamite raises the calm's bar faster, and lowers the sociability's bar faster too.
@pecolyte, thanls for the reply, in the jam version, when you explodes a neighbor, he did'nt respawn, but this is a good idea ^^.
@all, sorry for the very very late reply :-(
cxsquared
cxsquared24 Dec 2017, 16:41
I really like the idea and the management aspect of the game but I wish there was more feedback when messing with the neighbors. I think with a little more polish this could be a lot of fun.
grostonton
grostontonauthor27 Dec 2017, 14:01
Thanks for the reply @cxsquared ! I really did the bare minimum, just that it works.
ambi28 Dec 2017, 09:51
Cool concept. There seems to be no win state? Also it seems to be possible to keep everything going infinitely just by spamming good and bad actions.
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