Outnumbered is a topdown shooter game where your main aim is to get as high a score as possible by killing enemy turrets. However there is a catch, the more turrets you kill, over time the more turrets that will spawn. Can you use fast reflexes and accurate aim to take out the turrets before you are overrun?
The game is still in development, check out the beta version to see the changes made since Ludum Dare finished: http://outnumberedgame.co.uk/beta/
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HOMING MISSILE
LUDUM DARE FINAL VERSION
INITIAL CONCEPT
Built using the p5.js library for rendering and a custom physics engine, the game took around 10 hours in total to build from the ground up. Unfortunately due to other commitment I was unable to continue working on the game over the second day of the jam meaning their is a distinct lack of menus, sound or general polish.
Solid foundation here, gets quite hectic as more turrets spawn! Would be nice to be able to hold down mouse to shoot rather than having to click each time.
Fluent game play, clean visuals. I enjoyed playing! It's hard but I wouldn't say too hard. It a bit spammy, either allow holding down a key or at a gun cooldown would have made it less so. Good work!
Man, why arcade games are so addictive ? :D i love the smooth controls, sad that you couldn't work on it for the second day, good luck next time i guess ! :)
Quite simplistic but fits the theme well. Improvements I would suggest include; adding some more game feel elements (screen shake, enemies knockedback on hit, some audio feedback). Some background music would have been good as well.
Oh no, it's nier automata last route all over again!
I think it was pretty cool and balanced. I have a couple of suggestions: Take another look at the hitbox, I tested for some time and I am sure enemy bullets can hit you without touching you. And I thought it was harder to see the turret when it spawned over the controls (it wasn't a big issue, it's an unecessary annoyance IMO)
@settings thanks for feedback. The collision detection should be perfect as it uses the radius and width/height of shapes to calculate. I suspect it is because of the order of the rendering and physics calls, or possibly to do with the renderer itself. I will look into it :)
Thanks everyone for your nice comments! Feedback much appreciated and I'm hoping to continue with the game when I'm not busy teaching.
For such short development time you already got a nice, functional prototype. I like the turret spawning little animation.
On my first run I couldn't see the turrets, though. I was only seeing the projectiles and was incorrectly assuming I'd have to shoot (with no success, obviously) or pick them up (you can imagine the result). It could have been simply that I had some zoom out applied to the tab, I didn't check that first time.
Tried the LD & the beta. Very tight controls and collision detection. The music for the beta was interesting, I still don't know if it went well, but it is stuck in my head. I wish I was a square and not a rectangle. But great job, reminds me of a minimalist game I made to help my son learn to use a touchscreen.
@jfraser314 thanks for the feedback! I am not sure about the theme either to be honest, I'm an Ukulele player and don't have much else going for me so is most likely a placeholder until I can find something more suitabe. Love the game you made for your son!
That was fun! It is a simple concept executed really well! I thought the controls were really tight, and it was also engaging. Yeah, I think you already know what it would have needed to make it better: more polish, fancy fonts, sounds, etc. All in all though, great game and I would love to have seen what it would have become if you had more time.
Comments23
I think it was pretty cool and balanced. I have a couple of suggestions: Take another look at the hitbox, I tested for some time and I am sure enemy bullets can hit you without touching you. And I thought it was harder to see the turret when it spawned over the controls (it wasn't a big issue, it's an unecessary annoyance IMO)
Thanks everyone for your nice comments! Feedback much appreciated and I'm hoping to continue with the game when I'm not busy teaching.
+Very responsive controls
+Fun to play
-Lack of sound and music
Overall, good job!
Would have wished for a bit more variety in enemies, but for 48 hours this was great and super fun!
On my first run I couldn't see the turrets, though. I was only seeing the projectiles and was incorrectly assuming I'd have to shoot (with no success, obviously) or pick them up (you can imagine the result). It could have been simply that I had some zoom out applied to the tab, I didn't check that first time.
Good job! :)
I would love to "kill" enemy bullets though so there's a way to get out if cornered by enemys shooting!
I don't know how I feel about that. XD
In all seriousness, a simple but enjoyable game.