Overcome by Darkness

Overcome by Darkness

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.56
fun: 2.44
innovation: 2.50
theme: 3.25
graphics: 2.75
humor: 1.62
mood: 2.00
Theme: The more you have, the worse it is.

You are fighting against darkness, and in doing so, you are slowly being consumed by it.

As you defeat your enemies, dark energy accumulates within you. This dark energy consumes your health. The more dark energy you collect, the more powerful your dark attack becomes, but you are also at more risk of dying.

Controls:
WASD (or vertical/horizontal axis controls): move
Left click (or the Fire 1 button): attack using your sword
Right click (or the Fire 2 button): shoot a dark fireball that explodes (uses up all your dark energy)

Tools:
IDE: Unity
3D Modeling: Blender
2D Art: Photoshop
Animation: Mixamo

Currently, only the PC version is available. I will correct this as soon as I can, but in the meantime, those who have Unity can use the source code to compile the game in their native platform.

UPDATE: Good news: the game is available in HTML5, Linux & OS X now. Bad news: the source code I had had a bug that prevented the main character from moving, so I had to fix the bug. I must have edited the project some time after release. Either way, the current version had the animations tweaked a little in terms of orientation and timing.
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