You have strayed too far from your village and night is fast approaching. You must rush back to the safety of your village. Beware though, the longer it takes you to get through each area the more enemies will be out to get you. If you kill any enemies two more will take its place to avenge their fallen comrade.
Google Drive didn't want to zip the game too quickly for download so I wasn't able to play it. I don't want to go through and download each file separately. You should update the build link with a zip.
It was certainly interesting going through so many different environments and soundtracks. The combat was pretty basic, but the nature of this game made combat counterproductive anyway. Also, what the point of having a sprint key if there's no reason to not just hold it down constantly? While the ideas behind the theme implementation were interesting, the core mechanic seemed to be trial-and-error running around the map while trying to keep yourself from being cornered by a wall of mobs. I doubt I would have stayed engaged as long as I did without the story.
Cool game! There is definitely an impressive amount of content here, I was expecting one or two levels and it just kept going. I'd second the sprint key -- it seems silly if you have unlimited sprint, it pretty much just means you have to hold down shift the whole time.
ya i see your guys point about the whole sprint thing. for some reason i didnt think about adding a stamina. and siege the reason the attack wasnt faster was if i made it faster the animation would start to weird out. didnt have enough time to figure out how to make it work. thanks for all the great feed back
I agree with what people are saying here too. Graphics and music were both well done, and the core mechanic of moving from level to level avoiding things worked pretty well. Especially on the forest maze level though, the enemies tended to group up and form an impenetrable wall (leading to my imminent death). I also noticed a graphical bug where if I died, exited to the main menu, then started a new game, the main character sprite didn't load.
ya thats one thing i needed to work on cause the ai is very simple so they dont rlly navigate the map they just move towards the player. ill probably work on it more and try to figure out how to get 2d navigation in unity cause ya the bunching up is pretty bad. i tried making it not as bad by reducing the amount of spawners
Considering the time alloted, it wasn't a bad game. I liked the graphics and music (like a lot of people here) and it played through pretty smoothly. As the person above me said, AI is very simple, but it also is veeerry hard, so I won't complain about that.
It was interesting to have such a nice looking character, but then pixelated trees xd
Interesting concept! I felt like the attack was fairly useless, since you couldn't run and swing behind you at the same time ---maybe that was the point? It definitely made it clear why one shouldn't stay out after dark, even if one has an awesome sword.
On my first two runs I went head on berserker mode and tried to attack everything! Died a bunch until I discovered the sprint key. It would be great to see it limited to some sort of energy/stamina bar to add to the challenge. I have a similar chase mechanic in my game but I really like the focus you gave to the chase rather than the combat. Fun!
Great visuals, the slimes were cute. Found it kind of hard to find the exit, although i think the broken path was supposed to lead you (?) attacking felt unintuitive - enemies were never in front of you but you could only attack forwards. I like the way there was a bit of a story too
@ciaranw ya i tried to increase the radius of the trigger collider attached to the sword but from all the people saying the attacking wasnt great it clearly didnt work as intended lol
- Spend your time on polish your game instead of making many levels in the game jam. - There are some levels' boundaries don't have colliders (forest maze?) - Control is not easy to play with, and I think the sprint key is not necessary. (because I always press it)
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It was interesting to have such a nice looking character, but then pixelated trees xd
I have some suggestions for you:
- Spend your time on polish your game instead of making many levels in the game jam.
- There are some levels' boundaries don't have colliders (forest maze?)
- Control is not easy to play with, and I think the sprint key is not necessary. (because I always press it)