Yeah. The game is the real life! You become a parent, responsible for feeding your children... You need to feed them but they must not overeat! Also, check if any of them is not so hungry to die!
:baby:CONTROLS: :baby_bottle:
Mouse
:baby:INSTRUCTIONS::baby_bottle:
:loud_sound: !!PLAY WITH SOUND!! :loud_sound:
The game is simple. You need to keep the children alive for specific amount of time.
Click and hold on a child to feed it. On the left side of each child there is a progress bar. It indicates hungry level. If it's too much... well see yourself ;) If it falls to 0, the child dies...
I enjoyed the whack-a-mole gameplay and made it through day 6. Although the crying was annoying, it was perfectly suited to the game, and the variations made it amusing. I had to try overfeeding the baby just to see the cute animation. If overfeeding was more of a risk, the theme would have been higher.
I really like your idea! The game is pretty fun. I found a little bug. When you complete a level and the great job thing will pop up and you are holding your left click on the baby, then the "feed the baby" sound will be repeating ...
Really great work! I love the randomized pitches cuz my babies all ended up having super deep voices that were cracking me up. Great audio and visuals and it fits the theme really well. It kinda reminds me of my game that's with chickens instead of babies: https://ldjam.com/events/ludum-dare/40/too-many-chooks
Well done. It's great to play a game where the audio is nearly as important as the graphics. Definitely something I could aspire to...
I wonder if adding another mechanic would make this game too complicated? Like maybe adding baby food. That might be too stressful though.
I enjoyed how the difficulty of the game scaled. It began easily enough, teaching you how the mechanics of the game work and then quickly ramped up the difficulty until my clicks per minute were far too high. Good job on this game.
Oh man, kudos to this poor parent :D I've only finished 6 levels so I don't know how it plays after that, but one way to increase the difficulty would be to introduce finite milk which you need to replenish.
Anyway, nice job and thanks for rating my game, really appreciate it ;)
@ThePelranthean and @sidewalksleeper yeah the initial idea was that the difficulty would go higer and higher because of additional mechanic: you have to refill the milk and later even heat it if it's too cold!! (it has to be right temperature for children). Eating could be different minigame or something. I thougt also about diffrent levels, like walk to school (and watch out for them) etc.. So it could be a game consisting of a few minigames
Very cool game! As a parent, I must say it's very realistic :D we had the similar idea, was thinking on raising kids - the ones that were raised right would then move out and send you money, the ones neglected would stick around, and take money from you :D
@Arek Hahahaha wouldn't it be too real? Would be funny for sure! In Poland the government pays 100$ for every children you have. I could change this game a little bit... :D
@arputikos No siema ;) Not only in Poland, child benefits are quite popular in UE. But, let's not lead the discussion this way ;D
Would be cool if we can use the 100 dollar benefit as a base for gameplay - every new child gives you additional income of 100$, but rising them cost a lot more. So you need to neglect them a bit to get positive cash flow from this investment. The catch is, that if you neglect them too much, child support will take them away, so you will lose.
Haha no ładnie! Gdzie się można spotkać :P Yeah maybe I'll make business game where you have to walk with children to school, feed them, make them sleep etc... and it's your job, you want to have more children to have more money from government but not so much because you won't manage it ... XD
nice little game, gets repetitive quick but as the difficulty gets more challenging it strangely keeps you hooked. Interested to see if you could add anything else to keep it interesting.
like giving them something to distract them for a period of time or food instead of milk or they need changing/cleaning up
The sound design really amused me, same as the graphics. The gameplay is a bit basic but effective, which is nice. Diversity would have been great: outfits colors or hair, anything that can make the player think this is not the exact same baby. Great job anyway :)
Yeah there was meant to be 4 children but when I started making animations... It's not a lot of work, but I didn't have time yet to do it :) and it's meant to be game consisting of a few mini games btw!
That's some annoying babies to feed xD Nice game that responds perfectly to the theme, and funny pixel art for the graphics too! Too bad i ended up wanting to shut the sound down with all those cries, but heh, that's part of the "worse" haha
Found this quite amusing, could be nice if later on they had more needs as well. Also the sound seemed to go a bit strange when there where too many babies crying.
This game gets pretty frantic really quick. It's well done and the graphics are great. The sound of the babies crying is grating in just the right way to evoke the theme. Nice work!
Wow not what I was ready for. The tension was epic. I was pleased to keep 6 alive but my wife was losing it in the background. Really captured the new born cry craziness. Great job.
The strategy is really simplistic, but this was at least entertaining for a bit. Interestingly enough, the only way to deal with a huge family is to just cycle attention between each child on a regular schedule and ignore all of the others until they are about to die. Hmm....maybe that's a bit too realistic.
Unfortunately I can take a formulaic approach to playing through it, just going from one child to the other. (Not sure what would work in real life..) Would try to focus more on your game design next time! (Moving babies, having to wind them, some more needy/hungry than others, etc.) The sound and humour is great though, and holds this entry together nicely.
Ever been to a pig slaughter house? Me neither, but I imagine it pretty much sounds like this.
A fittingly frustrating and exasperating game. It's a thing of beauty. I loved the art, and the intro music was very catchy. And when it's time to play, well, the sounds are what you'd expect in a home full of hungry babies.
If you manage to continue playing through bleeding ears, this game is fantastically crafted. Simple in execution, yet it adheres to the theme so well, and it's very polished.
I like to see that you're still updating it. I can only wonder how far you're willing to take this game. You might want to get your ears checked from all the constant crying you're probably subjecting yourself to tho. In behalf of my team, we're looking forward to seeing your future projects! Cheers! :whale:
Comments49
This is a nice mini-game. It gets a bit repetitive with time, but it works. Also, the audio makes it specially hilarious!
Congrats on finishing!
Overall I really like your game. Well done!
I wonder if adding another mechanic would make this game too complicated? Like maybe adding baby food. That might be too stressful though.
I enjoyed how the difficulty of the game scaled. It began easily enough, teaching you how the mechanics of the game work and then quickly ramped up the difficulty until my clicks per minute were far too high. Good job on this game.
I've only finished 6 levels so I don't know how it plays after that, but one way to increase the difficulty would be to introduce finite milk which you need to replenish.
Anyway, nice job and thanks for rating my game, really appreciate it ;)
I got the idea but the sound is too annoying... I see a good audience for your game in mobile ;)
we had the similar idea, was thinking on raising kids - the ones that were raised right would then move out and send you money, the ones neglected would stick around, and take money from you :D
Not only in Poland, child benefits are quite popular in UE. But, let's not lead the discussion this way ;D
Would be cool if we can use the 100 dollar benefit as a base for gameplay - every new child gives you additional income of 100$, but rising them cost a lot more. So you need to neglect them a bit to get positive cash flow from this investment. The catch is, that if you neglect them too much, child support will take them away, so you will lose.
Dammit I wish I had this idea before the Jam :P
like giving them something to distract them for a period of time or food instead of milk or they need changing/cleaning up
Good job/
Really cool entry, nice graphics and what i really like about this game that you can tell that you did all of it yourself!
Great job!
Definitely a catastrophe when more and more babies to feed.
Very well done! Awesome!
Nice game that responds perfectly to the theme, and funny pixel art for the graphics too! Too bad i ended up wanting to shut the sound down with all those cries, but heh, that's part of the "worse" haha
Good game!
The strategy is really simplistic, but this was at least entertaining for a bit. Interestingly enough, the only way to deal with a huge family is to just cycle attention between each child on a regular schedule and ignore all of the others until they are about to die. Hmm....maybe that's a bit too realistic.
A fittingly frustrating and exasperating game. It's a thing of beauty. I loved the art, and the intro music was very catchy. And when it's time to play, well, the sounds are what you'd expect in a home full of hungry babies.
If you manage to continue playing through bleeding ears, this game is fantastically crafted. Simple in execution, yet it adheres to the theme so well, and it's very polished.
I like to see that you're still updating it. I can only wonder how far you're willing to take this game. You might want to get your ears checked from all the constant crying you're probably subjecting yourself to tho. In behalf of my team, we're looking forward to seeing your future projects! Cheers! :whale: