Ludum Dare #40compo
Party Maker
Hey there!
This is my first Ludum Dare.. Well, actually, first ever game jam of any sorts
But anyways, here's my attempt at creating a game in under 48 hours :D
Music/sfx/3d models are all created by me, the source zip includes the Unity project.
- hold 'shift' - run
- 'space' - hit
- 'f' - interact
I guess it would be a good idea to grab a drink or something and see how the night goes ;p
The more intoxicated you are - the more point you get.. and you also demand more drinks too :p
psssst try attacking lonely people because if there's someone around them there's a chance they'll join in the wrestle.
- Blender for modeling of all the objects in game and animating the main character.. only character and all his clones ;p
- Mixamo for rigging bc I suck at rigging myself
- GIMP for texturing and whatnot
- FL Studio 12 for music and SFX
This is my first Ludum Dare.. Well, actually, first ever game jam of any sorts
But anyways, here's my attempt at creating a game in under 48 hours :D
Music/sfx/3d models are all created by me, the source zip includes the Unity project.
Controls
- WASD - move- hold 'shift' - run
- 'space' - hit
- 'f' - interact
Goals
Well, look at your fancy self at this amazing party over here woaaah.I guess it would be a good idea to grab a drink or something and see how the night goes ;p
Hints
You have to keep yourself intoxicated or you'll start losing health.The more intoxicated you are - the more point you get.. and you also demand more drinks too :p
psssst try attacking lonely people because if there's someone around them there's a chance they'll join in the wrestle.
Tools used
- Unity engine- Blender for modeling of all the objects in game and animating the main character.. only character and all his clones ;p
- Mixamo for rigging bc I suck at rigging myself
- GIMP for texturing and whatnot
- FL Studio 12 for music and SFX







Comments26
You did these animations yourself? If yes, it's cool.
* It's wonderful how you implemented the mechanics for the game, but that's not really suprising as I know drunkedness is gonna be a common theme. The music slowing down and pixelation also fits. You did give it a strategic thought and even gave advice to attack the lonely people. Good call.
* Every character that is not the main character is the main character's clones. That's one problem. They don't stand out from the crowd. I actually thought I was not controlling something at first until I find them. However, the atmosphere is great it gets your theme across.
* The slow motion is cool but it does get tiring after a few drinks. I say make it shorter the more drinks you have. Then again you need a breather from all of that beating up.
* Surprisingly, it does get boring after awhile. There's not much satisfaction from what you're doing despite how lovely it looks.
* Still, that's kind of sad to see you placed it on kongregate. I mean to passively earn money, sure. Though itch gives you a better place for a portfolio of games you made and I think a lot of people prefer that, to be honest. Also, you don't need that quit button in HTML5.
* You're not getting away from me seeing Gangnam Style in there.
I actually can't say much but good work. Impressive what you did there in 48 hours. Beautiful, but could be a lot better. You just need to find that perfect balance. I still recommend this for the atmosphere.
As to hosting of my HTML5 version, I was in a huge rush during the submission process and simply couldn't get itch to properly host my game (or maybe I'm just stupid). I don't have Kongregate profile set up and it's not like I'd get any money from 20 ad views on my LD game ;p
I'll look into itch again and try to get it to work now!
[Okay, I figured out why itch wasn't working, I'm changing HTML5 link to itch.io]
You could have uploaded the main exe file and source first. You're allowed to port after the submission date. Take that in mind next time.
I have streamed the beginning of the first day as well as most of the second day
https://www.twitch.tv/divided_by_0/videos/all
some vods in here :D
The gameplay could use something. I couldn't find a way to fight someone without at least taking one shot.