This was a trainwreck, was supposed to be something quite different but in the end a flash of indie-game-dev pretentiousness salvaged some sort of thing out of it.
I liked the premise of this storytelling game and all the quotes about money you implemented. However, after the "I should seek the buffletaur" message started to appear all the time, I couldn't bother to finisch the game, because it was just a giant maze from that point on. I'm kinda sad I didn't find the buffletaur. I'm sure I missed something. But it became too tedious. Maybe you could start the maze earlier and make it a lot smaller?
Hey Beebo thanks for the feedback. I was making something totally different at first for which the large procedurally generated maze made sense. I completely agree that it doesn't really work.
Liked the storytelling and was hoping it would escalate with the despair value and such, but unfortunately I was only able to see the "boss" from distance. The models are cute, having the main character to dodge and avoid traps would have added a lot to this game, since the long boring walk did indeed get... well boring :)
At first I thought this was a lame attempt, but then the messages made me continue playing, because the concept here is fascinating! I am kinda sad, that after “I should seek the buffletaur” there were no further messages. I didn't finish it, since there was no incentive to do so. I really liked the concept and where this was going, it's a shame that the game wasn't finished.
I like the idea that hide behind the game. Graphics are also cool. And the storytelling is a good idea.
But the maze is too long and too much 1 way. If you want a bigger maze, their should be more choices and bring more interaction to avoid boring the player.
Comments6
Graphics are also cool.
And the storytelling is a good idea.
But the maze is too long and too much 1 way.
If you want a bigger maze, their should be more choices and bring more interaction to avoid boring the player.