
Pirate Game
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Pirate Game (Couldn't think of a better title)
You are a pirate and in control of a ship. The Royal Navy has surrounded you with their fleet. Kill all enemies to win or die trying! You can choose how many enemies you want to face before starting the game but keep in mind: The more you have, the worse it is!
Controls
Use the arrow keys to accelerate or steer.
With the space bar you can load your cannon. The more power you the further the cannon ball goes. Once you release the space key the cannon ball is fired.
With the mouse you can change the view direction.
Use the minimap to find all enemy ships. The filled circles are nearby enemies. The other circles indicate the directions of remote enemies.
For the postjam version you can also use WASD for navigation or Numpad Zero to fire the cannon so you can play with one hand on the keyboard and one on the mouse.
SDL2 Dependency
The game requires SDL2.
On Windows..
...you don't need to do anything as all required files come with the zip.
On Linux ...
...just install the SDL2 version that comes with your distro.Ubuntu
sudo apt updatesudo apt install libsdl2-2.0-0 libsdl2-image-2.0-0 libsdl2-ttf-2.0-0 libsdl2-mixer-2.0-0
Arch
sudo pacman -Syy sdl2 sdl2_image sdl2_ttf sdl2_mixerFedora
sudo dnf install SDL2 SDL2_image SDL2_ttf SDL2_mixerTools used
The game was made with Lazarus and Free Pascal. I used a pre alpha version of my engine pascal3d: https://bitbucket.org/soerensen3/pascal3dThe models were made with blender. The textures are mostly from textures.com or made by myself.
Sounds and PostJam version
I made sounds and music during the jam but I could not get the audio working in my app. I included everything in the postjam version (With parts of the music re-recorded).I also added alternative controls, as written above.
There were some bugs fixed also.