Stab 'em all! ;) It's scary as shit, master mood level! Music is pushing to rithmic genocide. Fit as hell! The art is delicios! I wonder game-mode with choosing level of sin,. like we have a lot of curse, so tricky chiks will be punished today!)
Could really use an actual timer to prevent people from taking too slow of a pace, but other than that this is fantastic! audio and visuals are great and the gameplay, while slow, is actually really fun. Shame about there only being 5 levels though.
It's hard not to distinguish a party-hardish art style :) Loved the atmosphere with the uncanniness of main character and ritual ambient, mechanic is simple at first but the gradual progession of difficulty makes everything fit together really well.
Nice mechanic, i think after a while door opening gets a little repetitive. Graphics are really nice and the idea could definitely be expanded with more "cursed" types. Also it might be interesting if your curse meter increases with time. Well done!
Probably one of the best games I played during this Ludum Dare. It's a bit too easy tho, and if I understand it right, there's no real penalty (well, except wasting a lot of time) for just going back to totem every time you kill someone, which makes the whole thing kinda pointless. There isn't much variety either but that can be explained by a short development time. Also, the game was really laggy for some reason
Edit: Oh yeah, it was really annoying when 2 or more people kept walking in the same place making it almost impossible to understand which one of them is your target
The music, art, animations, and actions you take in the game all work together to make this really creepy. In some places, it just becomes easier to wipe out everyone in a room indiscriminately, which adds a lot to the dark and disturbing mood but I'm not sure if that was your intent or not (if it was, bravo, you've done far better than most games that advertise "moral choices" because it was so easy yet made me feel like a complete monster for doing it).
The lack of animations for climbing stairs made it impossible to keep track of people when there was more than one repeatedly going up and down the same set of stairs.
The graphics & audio are nice. I wanted more complex gameplay; few new features are added as the levels progress. I felt that the safest strategy was to check the totem before every kill; this involved a lot of backtracking... maybe that sort of cheesy strategy could be discouraged.
It's scary as shit, master mood level!
Music is pushing to rithmic genocide. Fit as hell!
The art is delicios!
I wonder game-mode with choosing level of sin,. like we have a lot of curse, so tricky chiks will be punished today!)