
Powers
About the Game
Powers is a platformer that focuses on learning Six different skills. (Only 4 available in the Alpha Build). Fire, Water, Thunder, Wind, Light and Dark.
Each of these skills is unique.
Fire has the user shoot a fireball in front of them in a line.
Water creates a barrier around the user that dampens damage.
Thunder creates a powerful bolt that splits in two and acts as an AOE kind of attack.
Wind allows the user to move faster for a set amount of time.
Light creates shields that prevent the enemy from going through, they weaken overtime.
Dark allows the user to teleport away from their current location.
Controls
You can use a Gamepad for this game, however, Joysticks will currently not work.
Keyboard:
Left / Right - Move
Space - Jump
Z - Power
Enter - Skill Tree
Backspace - Pause
X - Cancel
A / S - Switch Powers
F7 & F8 - Scale Window Up / Down
F10 - Fullscreen
Mouse Wheel, Zoom in and our.
Known Issues:
There are still a few issues with the game which are being ironed out.
Enemy AI - When a Slime attacks, sometimes it knocks the player flying into the air or the player doesn't get knocked back. (Invincibility Frames help here)
Enemy AI - Slimes Hate Slopes for some reason, possibly something to do with the shape of the Hitbox.
Powers - Water and Wind don't update instantly after you rank them up and need to be reused once they wear off.
Powers - Sparks now have gravity, but don't handle slopes well.
Camera - During the Title, the camera pans to the player even though the camera is position at the player.
Here is a video of the Alpha at the end of Day 1.
*Alpha Build has no audio or sound effects. These will hopefully be coming in the next build, but bug fixing is currently a priority.*
Tags: #magic
Comments10


BlackNekos5 Dec 2017, 14:48
F7 and F8 rescale the window, by default it is set to a scale of 1 because I forgot to change it. You can also zoom in and out with the scroll wheel if you so wish.
I will add this to the controls as I seem to have forgot to mention it. But thanks for trying it out.
I will add this to the controls as I seem to have forgot to mention it. But thanks for trying it out.
Eriklez925 Dec 2017, 21:09
I liked it! The Skill-Tree mechanic is very cool and inspiring :D However, the controls were somewhat unintuitive xP

The Triumvirate5 Dec 2017, 23:49
I agree with the comment above: cool little game with great potential, but those controls are not intuitive.

Xeloglaz5 Dec 2017, 23:49
Nice game but I wish there was soundtrack. Also amount and spawn rate of slimes is tho high for me.

Versatile Box6 Dec 2017, 03:00
Really tiny screen, but the game was pretty good. Keep it up

AffinityChris6 Dec 2017, 04:30
Hard to see much, but the leveling system was pretty neat!

BlackNekos7 Dec 2017, 01:53
I am working on fixing the bugs that are causing issues such as the enemy AI not knocking you back. I am concerned that I will not be able to get it released for the rating process but I want to finish the game to a better standard.

interpol7 Dec 2017, 20:13
Hi! I found a bug: when you are trying to jump and hit the slime you will be launched right into the air.
I like your pixel art, but the screen is very small, I think it's because of pixelart size.
I like your pixel art, but the screen is very small, I think it's because of pixelart size.

BlackNekos7 Dec 2017, 20:32
Yes, that bug seems to happen because it is adding to the vertical velocity multiple times in one frame but it sometimes doesn't. This bug is one that is being fixed over time.
As for the screen size, the screen is scaleable however I forgot to change the default Window Scale to the the mid range scale to make it easier for people.
As for the screen size, the screen is scaleable however I forgot to change the default Window Scale to the the mid range scale to make it easier for people.


I could barely SEE the game, let alone play it. But aside from that, the game's solid.