Ludum Dare #40compo
PresentPort
In a world where presents and bombs are interchangeable, you control a number of portals with which presents are to be teleported to the top of the game. Along with presents, bonuses and bombs will drop, each with their own effect. If the presents are too much to handle, you can split your portals up into however many you would like, but each portal then gets smaller, and must be controlled individually. Hence, the more portals you have, the worse it is in terms of control and difficulty.
Rules:
Presents fall and must be caught with the portal
Bonuses fall and can be ignored without penalty
Bombs fall and must be NOT teleported
Space to add 1 more portal, and make all the existing portals smaller
Click and drag on or above a portal to move it
The game was written in Java using LWJGL (a library on top of OpenGL), assets made in GIMP and SFXR.
Rules:
Presents fall and must be caught with the portal
Bonuses fall and can be ignored without penalty
Bombs fall and must be NOT teleported
Space to add 1 more portal, and make all the existing portals smaller
Click and drag on or above a portal to move it
The game was written in Java using LWJGL (a library on top of OpenGL), assets made in GIMP and SFXR.
Comments4
baknik4 Dec 2017, 04:22
Innovative idea with the splitting portals! It gets quite difficult.

Prostone4 Dec 2017, 04:25
I like the splitting concept.

pcmxms7 Dec 2017, 20:38
Haha reminds me of atari games. Have a look at mine, also inspired in the atari era. :)





Some instructions in the game would be nice.
Didn't make sense why missing a present ended the game.